Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Deadlock |
You induce mental suffering by crushing any hope of escape.
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> seconds'''.
*The Aura of the blocked Generator is revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' during this time.
|  Cenobite | S |
     4.67 |
 |
Barbecue & Chilli |
A deep bond with The Entity unlocks potential in one's Aura-reading ability.
After hooking a Survivor, all other Survivors' Auras are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>''' when they are farther than '''<span class="luaClr clr clr6" style="color: #ff8800;">40 metres</span>''' from the Hook
* Each time a Survivor is hooked for the first time, gain a stack-able '''<span class="luaClr clr clr8" style="color: #d41c1c;">25 %</span>''' bonus to all Bloodpoint gains, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span> %'''.
<p>''The bonus Bloodpoints are only awarded post-Trial.''
|  Cannibal | S |
     4.54 |
 |
Sloppy Butcher |
You know where to hit to make them bleed.
* Wounds inflicted by ''Basic Attacks'' cause Survivors to suffer from the '''''Haemorrhage''''' and '''''Mangled''''' '''Status Effect''':
* '''''Haemorrhage''''' '''increases''' the Survivor's Bleeding frequency by '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span> %'''.
* Both '''Status Effects''' are removed once the Survivor is fully healed.
| All | A |
     4.45 |
 |
Corrupt Intervention |
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
At the start of the Trial, the '''<span class="luaClr clr clr2" style="color: #e8c252;">3 Generators</span>''' located farthest from you are blocked by The Entity for '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">100</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">120</span> seconds'''.
|  Plague | A |
     4.39 |
 |
Scourge Hook: Pain Resonance |
Overwhelming pain reverberates outwards.
At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
* The Auras of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>Each time a Survivor is hooked on a '''Scourge Hook''', the following effects apply:
*The Generator with the most Progression explodes, instantly losing '''<span class="luaClr clr clr2" style="color: #e8c252;">9</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">15</span> %''' of its Progression and starting to regress.
*Survivors repairing that Generator will scream, revealing their location.
|  Artist | A |
     4.38 |
 |
Thrilling Tremors |
Your dark designs and shrewd composure rouse The Entity.
After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">16 seconds</span>'''.
* The Auras of blocked Generators are highlighted to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>''Thrilling Tremors'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">80</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds'''.
|  Ghost Face | A |
     4.35 |
 |
Thanatophobia |
Their courage fades in the face of their undeniable mortality.
Each injured, dying, or hooked Survivor incurs a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span> %''' penalty to all Survivors' Repairing, Sabotaging, and Cleansing Action speeds, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> %'''.
|  Nurse | A |
     4.35 |
 |
Hex: Ruin |
A Hex that affects all Survivor's Generator Repair progress.
All Generators automatically regress at '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">150</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">200</span> %''' of the normal Regression speed whenever they are not being repaired.
''The Hex effects persist as long as the related Hex Totem is standing.''
|  Hag | A |
     4.29 |
 |
Fearmonger |
Your distressing presence drains and weakens your prey.
Whenever a Survivor is repairing a Generator, they suffer from the '''''Blindness''''' and '''''Exhausted''''' '''Status Effects'''.
*If the Survivor is already '''''Exhausted''''', their '''Status Effect''''s timer will be paused.
*The '''Status Effect''' lingers for '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span> seconds''' after the Survivor stops repairing.
| All | A |
     4.24 |
 |
No Way Out |
You are not going to let just anyone into the VIP room.
For each Survivor you hook for the first time, ''No Way Out'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>'''.
Once the Exit Gates have been powered, ''No Way Out'' activates:
* When a Survivor interacts with an Exit Gate Switch, you receive a ''Loud Noise Notification'' and The Entity blocks both Exit Gate Switches for '''<span class="luaClr clr clr6" style="color: #ff8800;">12 seconds</span>''' and an additional '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span> seconds''' per Token in your possession, up to a combined maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">36</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds'''.
|  Trickster | A |
     4.23 |
 |
Hex: Undying |
A Hex which maintains the vile powers that flow throughout the Trial.
The Auras of Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> metres''' of any Dull Totem are revealed to you.
* When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the ''Hex: Undying'' Totem, including any accumulated Tokens, disabling ''Hex: Undying'' instead.
<p>''The Hex effects persist as long as the related Hex Totem is standing.''
|  Blight | A |
     4.23 |
 |
Deerstalker |
Unlocks potential in your Aura-reading ability:
*The Auras of all Survivors in the Dying State within '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">36</span> metres''' of your location are revealed to you.
| All | A |
     4.22 |
 |
Hex: Crowd Control |
A Hex that ensures those lesser than you are properly herded.
Survivors who perform a '''rushed''' vault through a Window prompt The Entity to block it for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">14</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">17</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> seconds'''.
''The Hex effects persist as long as the related Hex Totem is standing.''
|  Trickster | A |
     4.22 |
 |
Blood Echo |
The agony of one is inflicted onto others.
<p>
* When hooking a Survivor, all other Injured Survivors suffer from the '''''Haemorrhage''''' and '''''Exhausted''''' '''Status Effects''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">45 seconds</span>'''.
<p>''Blood Echo'' can only be triggered once every '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds'''.
|  Oni | A |
     4.21 |
 |
Brutal Strength |
Your great strength allows you to shred through your prey's defences.
* '''Increases''' the Action speed of breaking Pallets and Breakable Walls, and damaging Generators by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">15</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> %'''.
|  Trapper | A |
     4.2 |
 |
Starstruck |
Your unmatched showmanship dazzles all.
When carrying a Survivor, ''Starstruck'' activates:
* Survivors suffer from the '''''Exposed''''' '''Status Effect''' while in your Terror Radius.
* The '''Status Effect''' lingers for '''<span class="luaClr clr clr2" style="color: #e8c252;">26</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> seconds''' after leaving your Terror Radius.
<p>After hooking or dropping the carried Survivor, ''Starstruck'' deactivates:
* The '''Status Effect''' persists for '''<span class="luaClr clr clr2" style="color: #e8c252;">26</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> seconds''' for any Survivor inside your Terror Radius at that moment.
<p>''Starstruck'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">60 seconds</span>''' once the Survivor is no longer being carried.
|  Trickster | A |
     4.2 |
 |
Pop Goes The Weasel |
A deep bond with The Entity unlocks great strength.
After hooking a Survivor, ''Pop Goes the Weasel'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span> seconds''':
* The next Generator you damage instantly loses '''<span class="luaClr clr clr2" style="color: #e8c252;">25 %</span>''' Progression.
* Regular Generator Regression applies afterwards and ''Pop Goes the Weasel'' deactivates.
|  Clown | A |
     4.19 |
 |
Discordance |
Any Generator within a range of '''<span class="luaClr clr clr2" style="color: #e8c252;">64</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">96</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">128</span> metres''' that is being repaired by '''<span class="luaClr clr clr2" style="color: #e8c252;">2 or more Survivors</span>''' is marked by a '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''' Aura.
* When the Generator is first highlighted, ''Discordance'' triggers a ''Loud Noise Notification'' on the Generator.
* After the Generator is no long within range or is being repaired by just '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Survivor</span>''', the highlighted Aura will linger for another '''<span class="luaClr clr clr8" style="color: #d41c1c;">4 seconds</span>'''.
|  Legion | A |
     4.18 |
 |
Enduring |
You are resilient to pain.
* '''Reduces''' ''Pallet Stun'' duration by '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %'''.
|  Hillbilly | A |
     4.17 |
 |
Scourge Hook: Gift of Pain |
You are the bringer of sweet pain.
At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
* The Auras of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>Each time a Survivor is unhooked from a '''Scourge Hook''', the following effects apply:
*The Survivor suffers from the '''''Haemorrhage''''' and '''''Mangled''''' '''Status Effects''' until healed.
*Upon being healed, the Survivor suffers from a '''<span class="luaClr clr clr2" style="color: #e8c252;">7</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span> %''' Action Speed penalty to Healing and Repairing until they are injured again.
|  Cenobite | A |
     4.13 |
 |
Hex: Pentimento |
You reveal the true power of the Totems, hidden within their remains.
*You see the Auras of cleansed Totems.
You can perform a ritual on a cleansed Totem to resurrect it as a ''Rekindled Totem''.
The more ''Rekindled Totems'' you create, the greater their effects:
*'''<span class="luaClr clr clr4" style="color: #ac3ee3;">1 Totem</span>''': '''Reduces''' the Repair speed of all Survivors by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> %'''.
*'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2 Totems</span>''': '''Reduces''' the Healing speed of all Survivors by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> %'''.
*'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3 Totems</span>''': '''Reduces''' the Recovery speed of all Survivors by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> %'''.
*'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4 Totems</span>''': '''Reduces''' the Gate Opening speed of all Survivors by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> %'''.
*'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5 Totems</span>''': All Totems are blocked by The Entity.
When a ''Rekindled Totem'' is cleansed, its remains are consumed by The Entity.
|  Artist | A |
     4.13 |
 |
Hysteria |
You know how to brutalise one member of a team to cause a panic.
Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the '''''Oblivious''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> seconds'''.
''Hysteria'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>'''.
|  Nemesis | A |
     4.12 |
 |
Hex: Haunted Ground |
Two trapped Hex Totems will spawn in the Trial Grounds.
* When either Hex Totem is cleansed or blessed, all Survivors suffer from the '''''Exposed''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds'''.
* The second Hex Totem will immediately turn into a Dull Totem.
|  Spirit | A |
     4.1 |
 |
Lethal Pursuer |
You have been designed to track down and eliminate targets.
At the start of the Trial, the Auras of all Survivors are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">7</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span> seconds'''.
|  Nemesis | A |
     4.09 |
 |
Forced Penance |
Those who stand in the way of duty will suffer harsh judgement.
Survivors who take a ''Protection Hit'' suffer from the '''''Broken''''' '''Status Effect''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span> seconds'''.
|  Executioner | A |
     4.08 |
 |
A Nurse's Calling |
Unlocks potential in your Aura-reading ability.
* The Auras of Survivors, who are healing or being healed, are revealed to you when they are within a range of '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">28</span> metres'''.
|  Nurse | A |
     4.08 |
 |
Blood Warden |
As soon as one Exit Gate is opened, ''Blood Warden'' activates.
* The Auras of Survivors standing within the Exit-Gate area are revealed to you.
<p>Once per Trial, hooking a Survivor while ''Blood Warden'' is active calls upon The Entity to block the exits for all Survivors for '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds'''.
|  Nightmare | A |
     4 |
 |
Remember Me |
You become '''''obsessed''''' with one Survivor.
Each time the '''''Obsession''''' loses a Health State, ''Remember Me'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''':
* '''Increases '''the Opening time of both Exit Gates by '''<span class="luaClr clr clr6" style="color: #ff8800;">4 seconds</span>''' per Token, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> additional seconds'''.
* The '''''Obsession''''' remains unaffected by this penalty.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Nightmare | A |
     4 |
 |
Stridor |
You are acutely sensitive to the breathing of your prey.
* '''Increases''' the volume of Survivors' ''Grunts of Pain'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %'''.
* '''Increases''' the volume of Survivors' regular breathing by '''<span class="luaClr clr clr2" style="color: #e8c252;">0</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">0</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span> %'''.
|  Nurse | A |
     4 |
 |
Tinkerer |
Whenever a Generator is repaired to '''<span class="luaClr clr clr2" style="color: #e8c252;">70 %</span>''', you benefit from the following effects:
* Triggers a ''Loud Noise Notification'' for that Generator, revealing its location.
* Grants the '''''Undetectable''''' '''Status Effect''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">14</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> seconds'''.
|  Hillbilly | A |
     4 |
 |
Trail of Torment |
You guide your victims along a path of pain and punishment.
After kicking a Generator, you are granted the '''''Undetectable''''' '''Status Effect''' until that Generator stops regressing or you damage a Survivor by any means.
* The Aura of that Generator is revealed to all Survivors in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.
<p>''Trail of Torment'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds'''.
|  Executioner | A |
     4 |
 |
Hex: Blood Favour |
A Hex that gains the favour of The Entity when blood is spilt.
* Whenever a Survivor loses a Health State by any means and thus enters the Injured State, ''Hex: Blood Favour'' calls upon The Entity to block all Pallets within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span> metres''' of that Survivor's location from being pulled down for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>'''.
<p>''The Hex effects persist as long as the related Hex Totem is standing.''
|  Blight | A |
     4 |
 |
Claustrophobia |
Your ties to the Entity manifest when your prey attempts to get away.
Whenever a Generator is completed, all Windows and Vault locations within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' of it become blocked for all Survivors for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> seconds'''.
*The Auras of the block Vault locations are revealed to you for the duration.
| All | B |
     3.93 |
 |
Dead Man's Switch |
After hooking a '''''Survivor''''', ''Dead Man's Switch'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span> seconds''':
* While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until ''Dead Man's Switch'''s effect ends.
* Affected Generators are highlighted by a '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' Aura.
|  Deathslinger | B |
     3.93 |
 |
Franklin's Demise |
Your vicious ''Basic Attacks'' make Survivors drop their Items on impact.
* If not recovered within '''<span class="luaClr clr clr2" style="color: #e8c252;">150</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">120</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">90</span> seconds''', the lost Items will have their Charges depleted by The Entity.
* The Auras of lost Items are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' and slowly fade from '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' to '''<span class="luaClr clr clr19" style="color: #ff0000;">red</span>''' as the timer elapses.
|  Cannibal | B |
     3.93 |
 |
Save The Best For Last |
You become '''''obsessed''''' with one Survivor.
Each time you hit a Survivor other than your '''''Obsession''''' with a ''Basic Attack'', ''Save the Best for Last'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">8 Tokens</span>''':
* Gain a stack-able '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 %</span>''' Cool-down reduction on successful attacks per Token, up to a maximum of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">40 %</span>'''.
<p>Each time you hit your '''''Obsession''''' with a ''Basic Attack'', ''Save the Best for Last'' loses '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span> Tokens'''.
* ''When the '''''Obsession''''' is sacrificed or killed, you can neither gain nor lose any more Tokens.''
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Shape | B |
     3.93 |
 |
Hex: No One Escapes Death |
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
<p>Once the Exit Gates are powered and there is at least one Dull Totem remaining in the environment, ''Hex: No One Escapes Death'' activates and lights its Totem:
*'''Increases''' your Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> %'''.
*Survivors suffer from a permanent '''''Exposed''''' '''Status Effect'''.
''Hex: No One Escapes Death'' remains inactive if no Dull Totems are available.
''The Hex effects persist as long as the related Hex Totem is standing.''
| All | B |
     3.92 |
 |
Hex: Devour Hope |
A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.
Each time a Survivor is rescued from a Hook when you are at least '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>''' away, ''Hex: Devour Hope'' receives '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''':
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">2 Tokens</span>''': '''<span class="luaClr clr clr8" style="color: #d41c1c;">10 seconds</span>''' after hooking a Survivor, gain a '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span> %''' '''''Haste''''' '''Status Effect''' for the next '''<span class="luaClr clr clr4" style="color: #ac3ee3;">10 seconds</span>'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">3 Tokens</span>''': Survivors suffer permanently from the '''''Exposed''''' '''Status Effect'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">5 Tokens</span>''': You are granted the ability to kill all Survivors by your own hand.
<p>''The Hex effects persist as long as the related Hex Totem is standing.''
|  Hag | B |
     3.91 |
 |
Make Your Choice |
Each time a Survivor is rescued from a Hook when you are at least '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' away, ''Make Your Choice'' activates:
* The Rescuer screams and suffers from the '''''Exposed''''' '''Status Effect''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds'''.
<p>''Make Your Choice'' has a cooldown of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds'''.
|  Pig | B |
     3.91 |
 |
Hex: Huntress Lullaby |
A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.
Survivors recieve a '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span> %''' Regression penalty on Failed Skill Checks for Repair and Healing actions.
''Hex: Huntress Lullaby'' grows in power each time you Hook a Survivor, gaining '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', and affecting Repair and Healing Skill Checks:
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">1 Token</span>''': shortens the time between the Warning sound and the Skill check by '''<span class="luaClr clr clr6" style="color: #ff8800;">-14 %</span>'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">2 Tokens</span>''': shortens the time between the Warning sound and the Skill check by '''<span class="luaClr clr clr8" style="color: #d41c1c;">-28 %</span>'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">3 Tokens</span>''': shortens the time between the Warning sound and the Skill check by '''<span class="luaClr clr clr4" style="color: #ac3ee3;">-42 %</span>'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">4 Tokens</span>''': shortens the time between the Warning sound and the Skill check by '''<span class="luaClr clr clr3" style="color: #199b1e;">-56 %</span>'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">5 Tokens</span>''': disables the Warning sound.
<p>''The Hex effects persist as long as the related Hex Totem is standing.''
|  Huntress | B |
     3.91 |
 |
Rancor |
You become '''''obsessed''''' with one Survivor.
Each time a Generator is completed:
* Your Aura is revealed to the '''''Obsession''''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span> seconds'''.
* All Survivors' locations are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>'''.
<p>Once all Generators are completed:
* The '''''Obsession''''' suffers from a permanent '''''Exposed''''' '''Status Effect'''.
* You are granted the ability to kill the '''''Obsession''''' by your own hand.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Spirit | B |
     3.91 |
 |
I'm All Ears |
Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity.
Any Survivor performing a '''rushed''' action within '''<span class="luaClr clr clr2" style="color: #e8c252;">48 metres</span>''' of your location has their Aura revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">6 seconds</span>'''.
''I'm All Ears'' can only be triggered once every '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
|  Ghost Face | B |
     3.91 |
 |
Infectious Fright |
The cries of the unfaithful make your heart leap.
Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span> seconds'''.
|  Plague | B |
     3.89 |
 |
Oppression |
Life has been difficult for you, so you will make it difficult for others.
When damaging a Generator, up to '''<span class="luaClr clr clr2" style="color: #e8c252;">3 other random Generators</span>''' also begin regressing.
* Trigger a difficult Skill Check if a selected Generator is being repaired.
<p>''Oppression'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">120</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">100</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span> seconds'''.
|  Twins | B |
     3.89 |
 |
Insidious |
Unlocks your stealth ability:
* Grants the '''''Undetectable''''' '''Status Effect''' after standing still for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span> seconds''' and until you are moving again.
| All | B |
     3.88 |
 |
Spirit Fury |
Each Pallet you break magnifies the wrath of The Entity.
After breaking '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span> Pallets''', the next time you are stunned by a Pallet, The Entity will instantly break it.
* You still suffer from the Stun penalty.
|  Spirit | B |
     3.88 |
 |
Deathbound |
Those whose lives are intertwined in darkness are destined to suffer together.
When a Survivor heals another Survivor for the equivalent of '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>''' Health State at least '''<span class="luaClr clr clr6" style="color: #ff8800;">32 metres</span>''' away from you, that Survivor will scream, revealing their location and activating ''Deathbound'':
* For the next '''<span class="luaClr clr clr8" style="color: #d41c1c;">60 seconds</span>''', that Survivor suffers from the '''''Oblivious''''' '''Status Effect''' when farther than '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span> metres''' away from the healed Survivor.
|  Executioner | B |
     3.87 |
 |
Nemesis |
You seek retribution on those who have wronged you.
<p>
*Any Survivor who blinds or stuns you becomes the '''''Obsession'''''.
*Anytime your '''''Obsession''''' switches to another Survivor by any means, that Survivor then suffers from the '''''Oblivious''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds''' and their Aura is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>'''.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Oni | B |
     3.86 |
 |
Spies From The Shadows |
The Crows found in the Trial Grounds can communicate with you directly.
* Crows startled by Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">36</span> metres''' alert you with a ''Loud Noise Notification''.
<p>''Spies from the Shadows'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">5 seconds</span>''' between alerts.
| All | B |
     3.85 |
 |
Hex: Plaything |
A Hex that toys with a victim's suffering.
If there is at least one Dull Totem remaining in the Trial Grounds, ''Hex: Plaything'' activates on a random Totem each time a Survivor is hooked for the first time:
*The hooked Survivor suffers from the Cursed and '''''Oblivious''''' '''Status Effects''' until ''Hex: Plaything'' is cleansed.
*For the first '''<span class="luaClr clr clr2" style="color: #e8c252;">90 seconds</span>''', only the '''''Cursed''''' Survivor is able to cleanse the Hex Totem.
*The Aura of ''Hex: Plaything'''s Hex Totem is revealed to the Cursed Survivor within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> metres'''.
''The Hex effects persist as long as the related Hex Totem is standing.''
|  Cenobite | B |
     3.83 |
 |
Iron Maiden |
You open Lockers '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %''' faster.
Survivors who exit Lockers will scream and suffer from the '''''Exposed''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>''' and their location is revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">4 seconds</span>'''.
|  Legion | B |
     3.82 |
 |
Dark Devotion |
The display of your Powers creates a whirlwind of panic that spreads throughout the land.
You become '''''obsessed''''' with one Survivor.
Hitting the '''''Obsession''''' with a ''Basic Attack'' causes them to emit a Terror Radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> seconds'''.
* You are granted the '''''Undetectable''''' '''Status Effect'''.
* The '''''Obsession''''' hears their own Terror Radius.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Plague | B |
     3.82 |
 |
Knock Out |
The trauma caused by your brutal attacks makes crying for help painfully difficult.
When putting a Survivor into the Dying State with your ''Basic Attack'':
* Their Aura is not revealed to any Survivor farther away from them than '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> metres'''.
* For the next '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>''', the dying Survivor suffers from a decreased ''Field of View'', the '''''Blindness''''' '''Status Effect''', and crawls '''<span class="luaClr clr clr6" style="color: #ff8800;">50 %</span>''' slower.
|  Cannibal | B |
     3.8 |
 |
Whispers |
You have a rudimentary understanding of The Entity's voice.
* You hear the sporadic whispers of the Entity whenever at least one Survivor is within '''<span class="luaClr clr clr2" style="color: #e8c252;">48</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span> metres''' of your location.
| All | B |
     3.8 |
 |
Lightborn |
Unlike other beasts of The Fog, you have adapted to light.
* The Auras of Survivors attempting to blind you with a Flashlight are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds'''.
<p>''Lightborn'' grants immunity from being blinded by Flashlights, Firecrackers, Flashbangs, or Blast Mines.
|  Hillbilly | B |
     3.78 |
 |
Gearhead |
You have got an ear for well-oiled gears.
<p>After a Survivor loses a Health State, ''Gearhead'' activates:
* While ''Gearhead'' is active, a Survivor succeeding a Great Skill Check while repairing reveals their Aura to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds''', after which ''Gearhead'' deactivates.
|  Deathslinger | B |
     3.78 |
 |
Surveillance |
Unlocks potential in your Aura-reading ability.
The Auras of regressing Generators are highlighted in '''<span class="luaClr clr clr2" style="color: #e8c252;">white</span>'''.
* If the Regression progress is interrupted on a Generator, its Aura will be highlighted in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> seconds'''.
<p>''Surveillance'' increases the audible range of Survivors' Generator-repairing noises by '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>'''.
|  Pig | B |
     3.77 |
 |
Play With Your Food |
You become '''''obsessed''''' with one Survivor.
Each time you chase your '''''Obsession''''' and let them escape, ''Play with Your Food'' recieves '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">3 Tokens</span>''':
* Each Token applies a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span> %''' '''''Haste''''' '''Status Effect''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">9</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">15</span> %'''.
* Performing ''Basic Attacks'', or ''Special Attacks'' that can damage Survivors, consumes '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>'''.
<p>''Play with Your Food'' has a cool-down of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">10 seconds</span>''' on Token-accumulation.
''You can only be '''obsessed''' with one Survivor at a time.''
|  Shape | B |
     3.75 |
 |
Grim Embrace |
Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, ''Grim Embrace'' gains a Token. Upon reaching '''<span class="luaClr clr clr2" style="color: #e8c252;">4 Tokens</span>''' ''Grim Embrace'' activates:
*The Entity blocks all Generators for '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
*The Aura of the '''''Obsession''''' is revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">5 seconds</span>'''.
|  Artist | B |
     3.75 |
 |
Shadowborn |
You have a keep vision in the darkness of the night.
* '''Increases''' your ''Field of View'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">9</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">15</span> °'''.
<p>''Field of View gains do not stack''
|  Wraith | B |
     3.71 |
 |
Hex: Retribution |
A Hex that lashes out upon its destruction.
Those who cross you will be punished.
<p>
* Survivors cleansing or blessing any Totem suffer from the '''''Oblivious''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span> seconds'''.
* After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>'''.
<p>''The Hex effects persist as long as the related Hex Totem is standing.''
|  Deathslinger | B |
     3.71 |
 |
Jolt |
Your eerie presence charges the air and interferes with technology.
When you put a Survivor into the Dying State with your ''Basic Attack'', all Generators within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' of you instantly explode and start regressing.
*Applies an immediate '''<span class="luaClr clr clr6" style="color: #ff8800;">8 %</span>''' Progression penalty.
''Jolt'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
| All | B |
     3.67 |
 |
Monitor & Abuse |
Meticulous in your approach, terrifying in your application.
Your base Terror Radius is increased by '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>'''.
* Whenever you are outside of a Chase, your Terror Radius is reduced by '''<span class="luaClr clr clr6" style="color: #ff8800;">16 metres</span>''' while your ''Field of View'' is increased by '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> °'''.
<p>''Field of View gains do not stack.''
|  Doctor | B |
     3.65 |
 |
Scourge Hook: Floods of Rage |
You form a psychic connection with The Entity and alter the rules of the Trial.
<p>At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
* The Auras of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>Each time a Survivor is unhooked from a '''Scourge Hook''', the following effects apply:
*The Auras of all other Survivors are revealed for '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span> seconds'''.
|  Onryo | B |
     3.6 |
 |
Hex: The Third Seal |
A Hex that hinders the Survivors' Aura-reading abilities.
The last '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> Survivors''' hit with either your ''Basic Attack'' or ''Special Attack'' suffer from the '''''Blindness''''' '''Status Effect'''.
''The Hex effects persist as long as the related Hex Totem is standing.''
|  Hag | B |
     3.57 |
 |
Fire Up |
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, ''Fire Up'' grows in power.
* Gain a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> %''' Action Speed bonus to picking-up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators, and vaulting Windows, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">17.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> %'''.
|  Nightmare | B |
     3.55 |
 |
Coup de Grâce |
As the end nears, you go in for the kill. Each time a Generator is completed, Coup de Grâce grows in power. Consume 1 Token to increase the distance of your next Lunge Attack by 40/50/60 %. |  Twins | B |
     3.54 |
 |
Bamboozle |
Performing a Vault action is '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">15</span> %''' faster and calls upon The Entity to block that Vault location for Survivors for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> seconds'''.
''Only one Vault location may be blocked this way at any given time.''
''Bamboozle'' does not affect Pallets.
|  Clown | B |
     3.54 |
 |
Coulrophobia |
Your presence alone instils great fear.
The Healing speed of Survivors within your Terror Radius is reduced by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %'''.
|  Clown | B |
     3.54 |
 |
Hex: Thrill of the Hunt |
A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.
<p>For each Totem remaining in the environment, ''Hex: Thrill of the Hunt'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>'''.
*Survivors suffer from a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> %''' Action Speed penalty per Token to Cleansing and Blessing, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %'''.
*Grants a stack-able '''<span class="luaClr clr clr6" style="color: #ff8800;">10 %</span>''' bonus Bloodpoints for actions in the Hunter Category per Token, up to a maximum of '''<span class="luaClr clr clr8" style="color: #d41c1c;">50 %</span>'''.
''The Hex effects persist as long as the related Hex Totem is standing.''
| All | B |
     3.5 |
 |
Agitation |
You get excited in anticipation of hooking your prey.
<p>While carrying a Survivoryou benefit from the following effects:
* '''Increases''' your Carrying Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">18</span> %'''.
* '''Increases''' your Terror Radius by '''<span class="luaClr clr clr2" style="color: #e8c252;">12 metres</span>'''.
|  Trapper | B |
     3.44 |
 |
Unnerving Presence |
Your presence alone instils great fear.
<p>Survivors repairing or healing within your Terror Radius suffer from the following effects:
* '''Increases''' the Trigger odds of Skill Check by '''<span class="luaClr clr clr2" style="color: #e8c252;">10 %</span>'''.
* '''Decreases''' the Success zone of Skill Checks by '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> %'''.
|  Trapper | B |
     3.43 |
 |
Bitter Murmur |
Unlocks potential in your Aura-reading ability:
*Each time a Generatoris completed, the Auras of all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of that Generator are revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">5 seconds</span>'''.
*Once the last Generator is completed, the Auras of all Survivors are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds'''.
| All | B |
     3.36 |
 |
Dragon's Grip |
After kicking a Generator, for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>''', the first Survivor interacting with it will scream, revealing their location for '''<span class="luaClr clr clr6" style="color: #ff8800;">4 seconds</span>''', and suffers from the '''''Exposed''''' '''Status Effect''' for '''<span class="luaClr clr clr8" style="color: #d41c1c;">60 seconds</span>'''.
''Dragon's Grip'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">120</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">100</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span> seconds'''.
|  Blight | B |
     3.33 |
 |
Dying Light |
You become '''''obsessed''''' with one Survivor.
Each time you hook a Survivor other than your '''''Obsession''''', you gain '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''':
* For as long as the '''''Obsession''''' is alive, all other Survivors suffer from a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span> %''' penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">22</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">27.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">33</span> %''' or '''<span class="luaClr clr clr6" style="color: #ff8800;">11 Tokens</span>'''.
* The '''''Obsession''''' is unaffected by this penalty and instead granted a permanent '''<span class="luaClr clr clr8" style="color: #d41c1c;">33 %</span>''' Action Speed bonus to Unhooking and Healing other Survivors.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Shape | B |
     3.29 |
 |
Overcharge |
You are fuelled by your hate for progress.
Damaging a Generator overcharges it:
* The next Survivor interacting with it will be faced with a difficult Skill Check.
* Failing the Skill Check results in an additional Progression loss of '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span> %'''.
* Succeeding the Skill Check does not grant any bonus Progression.
|  Doctor | B |
     3.29 |
 |
Mad Grit |
While carrying a Survivor, you suffer no cool-down on missed attacks.
* Successfully hitting a Survivor will pause the carried Survivor's Wiggling Progression for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> seconds'''.
|  Legion | B |
     3.25 |
 |
Furtive Chase |
You become '''''obsessed''''' with one Survivor.
You lurk in the shadows, eliminating your victims one by one.
Each time you hook your '''''Obsession''''', you gain '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> Tokens''':
* While in a Chase, your Terror Radius is reduced by '''<span class="luaClr clr clr6" style="color: #ff8800;">4 metres</span>''' per accumulated Token.
* When a Survivor rescues the '''''Obsession''''' from the Hook, that Survivor will become the new '''''Obsession'''''.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Ghost Face | B |
     3.25 |
 |
Iron Grasp |
Your powerful grasp on Survivors causes escapes to be nearly impossible.
<p>While carrying a Survivor you benefit from the following effects:
*'''Decreases''' Wiggle effects, which cause you to strafe sideways, by '''<span class="luaClr clr clr2" style="color: #e8c252;">75 %</span>'''.
*'''Increases''' Wiggle duration by '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span> %'''.
| All | B |
     3.17 |
 |
Hangman's Trick |
Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.
* Gain a ''Loud Noise Notification'' whenever a Survivor begins sabotaging a Hook.
* While carrying a Survivor, see the Aura of any Survivor within '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span> metres''' of any Hook.
|  Pig | B |
     3.17 |
 |
Territorial Imperative |
Unlocks potential in your Aura-reading ability.
The Aura of a Survivor entering the Basement when you are at least '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' away is revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>'''.
''Territorial Imperative'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> seconds'''.
|  Huntress | B |
     3.14 |
 |
Unrelenting |
You recuperate faster from missed attacks made with your main weapon.
* '''Reduces''' the Cool-down of missed ''Basic Attacks'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> %'''.
| All | B |
     3 |
 |
Eruption |
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
After kicking a Generator, its Aura is highlighted in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.
* When you put a Survivor into the Dying State, every affected Generator explodes and starts regressing, removing the highlighted Aura.
** Applies an immediate '''<span class="luaClr clr clr2" style="color: #e8c252;">6 %</span>''' Progression penalty.
* Any Survivor repairing a Generator when it explodes will scream and suffer from the '''''Incapacitated''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">14</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> seconds'''.
<p>''Eruption'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.
|  Nemesis | B |
     3 |
 |
Zanshin Tactics |
Unlocks potential in your Aura-reading ability.
You are mentally alert and aware of key points on the battlefield.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span> metres'''.
|  Oni | C |
     2.93 |
 |
Call of Brine |
Your psychic abilities influence technology in devastating ways.
After damaging a Generator, ''Call of Brine'' activates for '''<span class="luaClr clr clr2" style="color: #e8c252;">60 seconds</span>'''.
*The Generator regresses at '''<span class="luaClr clr clr2" style="color: #e8c252;">150</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">175</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">200</span> %''' of the normal Regression speed and its Aura is revealed to you.
*Each time a Survivor completes a Good Skill Check on a Generator affected by ''Call of Brine'', you receive a ''Loud Noise Notification''.
|  Onryo | C |
     2.75 |
 |
Predator |
Your acute tracking ability allows you to hone in on disturbances left by running Survivors.
* The Scratch Marks left by Survivors spawn '''<span class="luaClr clr clr2" style="color: #e8c252;">slightly</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">moderately</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">considerably</span> ''' closer together.
|  Wraith | C |
     2.5 |
 |
Merciless Storm |
Your horrible trauma is felt by everyone.
*Whenever a Generator is repaired to '''<span class="luaClr clr clr2" style="color: #e8c252;">90 %</span>''', Survivors repairing it are faced with continuous Skill Checks.
*If they miss one or stop repairing, the Generator becomes blocked for '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> seconds'''.
''Merciless Storm'' can only trigger once per Generator per Trial.
|  Onryo | C |
     2.5 |
 |
Distressing |
Your horrifying emanation strikes at a supernaturally long distance.
*'''Increases''' your Terror Radius by '''<span class="luaClr clr clr2" style="color: #e8c252;">22</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">26</span> %'''
*Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' bonus Bloodpoints for all actions in the DeviousnessCategory.
| All | C |
     2.35 |
 |
Overwhelming Presence |
Your presence alone instils great fear.
Survivors within your Terror Radius suffer from inefficiency:
* When using an Item, its Depletion rate is increased by '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">90</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span> %'''.
|  Doctor | D |
     2.13 |
 |
Hoarder |
You protect what little you have and are perceptive to those rummaging through your stockpiles.
''Hoarder'' triggers a ''Loud Noise Notification'' for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>''', whenever a Survivor performs any of the following actions within '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">64</span> metres''' of your location:
* Unlocks a Chest.
* Picks up any Item, including '''<span class="luaClr clr clr25" style="color: #c2593a;">Limited Items</span>'''.
<p>''Hoarder'' spawns '''<span class="luaClr clr clr6" style="color: #ff8800;">2 additional chests</span>''' in the Trial.
|  Twins | D |
     2.11 |
 |
Bloodhound |
Like a hunting scent hound, you smell traces of blood at a great distance.
* Pools of Blood are shown in '''<span class="luaClr clr clr19" style="color: #ff0000;">bright red</span>''' and can be tracked for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> seconds''' longer than normal.
|  Wraith | D |
     2 |
 |
Monstrous Shrine |
Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.
<p>The Basement Hooks possess the following benefits:
*'''Accelerates''' Sacrifice Progression by '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span> %'''.
*'''Increases''' Self-Unhook difficulty by '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">15</span> %'''.
*'''Increases''' Self-Unhook penalty by '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span> %'''.
| All | D |
     1.92 |
 |
Beast Of Prey |
Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.
Upon gaining the '''''Bloodlust''''' '''Status Effect''', ''Beast of Prey'' activates:
* Grants the '''''Undetectable''''' '''Status Effect''' for as long as '''''Bloodlust''''' is active.
<p>''Beast of Prey'' grants '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %''' bonus Bloodpoints for actions in the Hunter Category.
''The bonus Bloodpoints are only awarded during the Trial.''
|  Huntress | D |
     1.92 |