Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Nowhere to Hide |
The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.
<p>Performing the ''Damage Generator'' Action on a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> triggers ''Nowhere to Hide'':
* The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of all Survivors<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>''' of your position are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds'''.
|  Knight | S |
     4.53 |
 |
Infectious Fright |
The cries of the unfaithful make your heart leap.
Whenever a Survivor is put into the Dying State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by any means, all other Survivors within your Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> will scream and reveal their current location to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''seconds'''.
|  Plague | A |
     4.48 |
 |
Corrupt Intervention |
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
* At the start of the Trial, the '''<span class="luaClr clr clr2" style="color: #e8c252;">3 Generators</span>''' located farthest from you are blocked by The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">100</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">120</span>''' '''seconds'''.
<p>''Corrupt Intervention'' deactivates prematurely once the first Survivor is put into the Dying State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
|  Plague | A |
     4.48 |
 |
Barbecue & Chilli |
A deep bond with The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> unlocks potential in one's Aura-reading ability.
* After hooking a Survivor, all Survivors who are at least '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''metres''' away from that Hook have their Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>'''.
|  Cannibal | A |
     4.48 |
 |
Scourge Hook: Pain Resonance |
Overwhelming pain reverberates outwards.
<p>At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
* The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>Start the Trial with '''<span class="luaClr clr clr6" style="color: #ff8800;">4 Tokens</span>'''.
<p>Each time a Survivor is hooked on a '''Scourge Hook''' for the first time, '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>''' is consumed and the following effects apply:
*The Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> with the most Progression explodes and '''instantly regresses''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''%''' of its maximum possible Progression.
*Normal Generator Regression applies afterwards.
*All Survivors repairing that Generator will scream, but not reveal their location.
''Scourge Hook: Pain Resonance'' is disabled for the remainder of the Trial once all Tokens are consumed.
|  Artist | A |
     4.41 |
 |
Tinkerer |
Whenever a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is repaired to '''<span class="luaClr clr clr2" style="color: #e8c252;">70Â %</span>''', you benefit from the following effects:
* Triggers a ''Loud Noise Notification'' for that Generator, revealing its location.
* Grants the '''''Undetectable<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">14</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''seconds'''.
<p>''Tinkerer'' can only trigger once per Generator per Trial.
|  Hillbilly | A |
     4.4 |
 |
Scourge Hook: Floods of Rage |
You form a psychic connection with The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> and alter the rules of the Trial.
<p>At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
* The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>Each time a Survivor is unhooked from a '''Scourge Hook''', the following effects apply:
*The Auras of all other Survivors are revealed for '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span>''' '''seconds'''.
|  Onryo | A |
     4.39 |
 |
Call of Brine |
Your psychic abilities influence technology in devastating ways.
After performing the ''Damage Generator'' Action on a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, ''Call of Brine'' activates for '''<span class="luaClr clr clr2" style="color: #e8c252;">60 seconds</span>'''.
*The damaged Generator regresses at '''<span class="luaClr clr clr2" style="color: #e8c252;">115</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">120</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">125</span>''' '''%''' of the normal Regression speed and its Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is highlighted to you in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.
*Receive a ''Loud Noise Notification'' each time a Survivor hits a Good Skill Check<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> on the affected Generator.
|  Onryo | A |
     4.38 |
Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Monitor & Abuse |
Meticulous in your approach, terrifying in your application.
*'''Increases''' the radius of your default Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">+8 metres</span>''' for the entire Trial.
Whenever you are not in a Chase with a Survivor, the following effects apply:
*'''Reduces''' your Terror Radius by '''<span class="luaClr clr clr6" style="color: #ff8800;">-16 metres</span>'''.
*'''Increases''' your ''Field of View'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''°'''.
''Monitor & Abuse'' does not stack with ''Shadowborn''.
|  Doctor | A |
     4.38 |
 |
Hex: Face the Darkness |
You make an example of one of your victims, forcing their allies to become awed by your power.
<p>Once you injure a Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by any means, if there is still a Dull Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> remaining on the Map, ''Hex: Face the Darkness'' activates and lights it, cursing that Survivor:
*All other Survivors will scream every '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''seconds''' if they are outside of the Killer's Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, revealing their Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">2 seconds</span>''' each time.
<p>''Hex: Face the Darkness'' deactivates when the Cursed Survivor either enters the Dying State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> or becomes Healthy<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, extinguishing its Totem.
<p>''Hex: Face the Darkness'' is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
|  Knight | A |
     4.38 |
 |
Pop Goes The Weasel |
A deep bond with The Entity unlocks great strength.
<p>After hooking a Survivor, ''Pop Goes the Weasel'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span>''' '''seconds''':
*Performing the ''Damage Generator'' Action on a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> '''instantly regresses''' it by '''<span class="luaClr clr clr2" style="color: #e8c252;">-20Â %</span>''' of its current Progression
*Normal Generator Regression applies afterwards.
''Pop Goes the Weasel'' deactives after damaging a Generator or when its timer elapses.
|  Clown | A |
     4.33 |
 |
Lethal Pursuer |
You have been designed to track down and eliminate targets.
<p>
* At the start of the Trial, the Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of all Survivors<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">7</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span>''' '''seconds'''.
* '''Extends''' the duration of a Survivor's Aura being revealed to you by '''<span class="luaClr clr clr2" style="color: #e8c252;">+2 seconds</span>'''.
<p>''Lethal Pursuer'' benefits from its own effect.
|  Nemesis | A |
     4.25 |
 |
Sloppy Butcher |
You know where to hit to make them bleed.
<p>
*Wounds inflicted by ''Basic Attacks'' cause Survivors<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> to suffer from the '''''Haemorrhage<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' and '''''Mangled<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effects'''.
*'''Increases''' the Bleeding frequency of injured Survivors by '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''%'''.
*'''Increases''' the Regression rate at which partial Healing Progression is lost because of '''''Haemorrhage''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''%'''.
**Both '''Status Effects''' are removed once the Survivor is fully healed.
| All | A |
     4.14 |
 |
Discordance |
Any Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> within a range of '''<span class="luaClr clr clr2" style="color: #e8c252;">64</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">96</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">128</span>''' '''metres''' that is being repaired by '''<span class="luaClr clr clr2" style="color: #e8c252;">2 or more Survivors</span>''' is marked by a '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''' Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
* When the Generator is first highlighted, ''Discordance'' triggers a ''Loud Noise Notification'' on the Generator.
* After the Generator is no longer within range or is being repaired by just '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Survivor</span>''', the highlighted Aura will linger for another '''<span class="luaClr clr clr8" style="color: #d41c1c;">4 seconds</span>'''.
|  Legion | A |
     4.11 |
 |
Hex: Ruin |
A Hex that affects the Generator Repair progress of all Survivors.
* Whenever a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''%''' of the normal Regression speed.
* Once any Survivor is killed by any means, ''Hex: Ruin'' deactivates and reverts its Hex Totem into a Dull Totem.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is cleansed or blessed.''
|  Hag | A |
     4.11 |
 |
Scourge Hook: Gift of Pain |
You are the bringer of sweet pain.
<p>At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
* The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>Each time a Survivor is unhooked from a '''Scourge Hook''', the following effects apply:
*The Survivor suffers from the '''''Haemorrhage<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' and '''''Mangled<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effects''' until healed.
*Upon being healed, the Survivor suffers from a '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">13</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''%''' Action Speed penalty to Healing and Repairing until they are injured again.
|  Cenobite | A |
     4.1 |
Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Hex: Plaything |
A Hex that toys with a victim's suffering.
If there is at least one Dull Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> remaining in the Trial Grounds, ''Hex: Plaything'' activates on a random Totem each time a Survivor is hooked for the first time:
*The hooked Survivor suffers from the '''''Cursed<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' and '''''Oblivious<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effects''' until ''Hex: Plaything'' is cleansed.
*For the first '''<span class="luaClr clr clr2" style="color: #e8c252;">90 seconds</span>''', only the '''''Cursed''''' Survivor is able to cleanse the Hex Totem.
*The Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of ''Hex: Plaything'''s Hex Totem is revealed to the Cursed Survivor within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres'''.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is cleansed or blessed.''
|  Cenobite | A |
     4.08 |
 |
Shadowborn |
You have a keep vision in the darkness of the night.
<p>
*'''Increases''' your ''Field of View'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">9</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">15</span>''' '''°'''.
''Shadowborn'' does not stack with ''Monitor & Abuse''.
|  Wraith | A |
     4.07 |
 |
Bamboozle |
After vaulting a Window<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, ''Bamboozle'' calls upon The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> to block that Window for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''seconds'''.
* Blocked Windows cannot be vaulted by Survivors.
* '''Increases''' your general Vaulting speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">15</span>''' '''%'''.
<p>''Bamboozle'' only blocks one Window at a time and does not apply either of its effects to vaulting Pallets<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
|  Clown | A |
     4.07 |
 |
A Nurse's Calling |
Unlocks potential in your Aura-reading ability.
* The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of Survivors, who are healing or being healed, are revealed to you when they are within a range of '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">28</span>''' '''metres'''.
|  Nurse | A |
     4 |
 |
Fearmonger |
Your distressing presence drains and weakens your prey.
All Survivors<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> repairing a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> suffer from the following afflictions:
*'''Incurs''' the '''''Blindness<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' and '''''Exhausted<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effects''' for the duration of the Repair action.
**If a Survivor was already suffering from '''''Exhausted''''' prior to ''Fearmonger'' affecting them, the '''Status Effect's''' timer will be paused and not recover for the duration of the Repair action.
**Both '''Status Effects''' linger for another '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds''' after a Survivor stops repairing.
| All | A |
     4 |
 |
Leverage |
Like in business, you profit most when those around you suffer most.
<p>Each time you hook a Survivor, ''Leverage'' activates and gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">10 Tokens</span>''':
*For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''%''' for the next '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%'''.
|  Skull Merchant | A |
     4 |
 |
Dead Man's Switch |
After hooking a Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, ''Dead Man's Switch'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''':
* While activated, any Survivor that stops repairing a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> before it is fully repaired causes The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> to block the Generator until ''Dead Man's Switch'''s effect ends.
* Affected Generators are highlighted by a '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
|  Deathslinger | A |
     4 |
 |
Dark Devotion |
The display of your Powers creates a whirlwind of panic that spreads throughout the land.
You become '''''obsessed''''' with one Survivor.
<p>Whenever the '''''Obsession<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' loses a Health State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by any means and thus enters the Injured State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, ''Dark Devotion'' activates:
* Your Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> transfers to the '''''Obsession''''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''', and its radius is set to '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>'''.
* Grants the '''''Undetectable<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for the same duration.
<p>The '''''Obsession''''' with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Plague | B |
     3.94 |
Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Deerstalker |
Unlocks potential in your Aura-reading ability:
*The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of all Survivors<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> in the Dying State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">36</span>''' '''metres''' of your location are revealed to you.
| All | B |
     3.85 |
 |
Brutal Strength |
Your great strength allows you to shred through your prey's defences.
* '''Increases''' the Action speed of breaking Pallets<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> and Breakable Walls<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, and damaging Generators<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">15</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''%'''.
|  Trapper | B |
     3.84 |
 |
Thanatophobia |
Their courage fades in the face of their undeniable mortality.
* Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">1.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span>''' '''%''' Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''%'''.
* '''Increases''' the Action Speed penalty by a further '''<span class="luaClr clr clr2" style="color: #e8c252;">12Â %</span>''', if there are '''<span class="luaClr clr clr6" style="color: #ff8800;">4 Survivors</span>''', who are either injured, dying, or hooked at the same time.
|  Nurse | B |
     3.84 |
 |
Deathbound |
Those whose lives are intertwined in darkness are destined to suffer together.
<p>Whenever a Survivor heals another Survivor for the equivalent of '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>''' Health State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> at least '''<span class="luaClr clr clr6" style="color: #ff8800;">32 metres</span>''' away from you, ''Deathbound'' activates:
* Causes the Survivor to scream and trigger a ''Loud Noise Notification''.
* For the next '''<span class="luaClr clr clr8" style="color: #d41c1c;">60 seconds</span>''', the Survivor suffers from the '''''Oblivious<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' whenever they are farther than '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''metres''' from the healed Survivor.
|  Executioner | B |
     3.83 |
 |
Thrilling Tremors |
Your dark designs and shrewd composure rouse The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
After picking up a Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, all Generators<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> not currently being repaired by Survivors are blocked by The Entity for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">16 seconds</span>'''.
* The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of blocked Generators are highlighted to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>''Thrilling Tremors'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">80</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
|  Ghost Face | B |
     3.83 |
 |
Dying Light |
You become '''''obsessed''''' with one Survivor.
Each time you hook a Survivor other than your '''''Obsession<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''', you gain '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''':
* For as long as the '''''Obsession''''' is alive, all other Survivors suffer from a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''%''' penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">22</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">27.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">33</span>''' '''%''' or '''<span class="luaClr clr clr6" style="color: #ff8800;">11 Tokens</span>'''.
* The '''''Obsession''''' is unaffected by this penalty and instead granted a permanent '''<span class="luaClr clr clr8" style="color: #d41c1c;">33Â %</span>''' Action Speed bonus to Unhooking and Healing other Survivors.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Shape | B |
     3.82 |
 |
Fire Up |
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
<p>Each time a Generator is completed, ''Fire Up'' grows in power and gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">5 Tokens</span>'''.
Each Token applies a stack-able buff of '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''%''' per Token, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">17.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''%''', to the following Action speeds:
*Picking up and dropping Survivors.
*Breaking Breakable Walls<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> and Pallets<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, and damaging Generators<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
*Vaulting Windows<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
|  Nightmare | B |
     3.8 |
 |
Play With Your Food |
You become '''''obsessed''''' with one Survivor.
Each time you chase your '''''Obsession<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' and let them escape, ''Play with Your Food'' receives '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">3 Tokens</span>''':
* Each Token applies a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''%''' '''''Haste<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">9</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">15</span>''' '''%'''.
* Performing ''Basic Attacks'', or ''Special Attacks'' that can damage Survivors, consumes '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>'''.
<p>''Play with Your Food'' has a cool-down of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">10 seconds</span>''' on Token-accumulation.
''You can only be '''obsessed''' with one Survivor at a time.''
|  Shape | B |
     3.79 |
Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
I'm All Ears |
Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
Any Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> performing a '''rushed''' action within '''<span class="luaClr clr clr2" style="color: #e8c252;">48 metres</span>''' of your location has their Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">6 seconds</span>'''.
''I'm All Ears'' can only be triggered once every '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
|  Ghost Face | B |
     3.79 |
 |
Jolt |
Your eerie presence charges the air and interferes with technology.
When you put a Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> into the Dying State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> with your ''Basic Attack'', all Generators<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' of you instantly explode and start regressing.
*'''Instantly regresses''' the Generator by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''%''' of its maximum possible Progression.
| All | B |
     3.79 |
 |
Bitter Murmur |
Unlocks potential in your Aura-reading ability:
*Each time a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>is completed, the Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of that Generator are revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">5 seconds</span>'''.
*Once the last Generator is completed, the Auras of all Survivors are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
| All | B |
     3.78 |
 |
Unnerving Presence |
Your presence alone instils great fear.
<p>Survivors<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> repairing or healing within your Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> suffer from the following effects:
* '''Increases''' the Trigger odds of Skill Check<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">10Â %</span>'''.
* '''Decreases''' the Success zone of Skill Checks by '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''%'''.
|  Trapper | B |
     3.78 |
 |
Make Your Choice |
Each time a Survivor is rescued from a Hook when you are at least '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' away, ''Make Your Choice'' activates:
* The Rescuer screams and suffers from the '''''Exposed<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
<p>''Make Your Choice'' has a cooldown of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
|  Pig | B |
     3.77 |
 |
Oppression |
Life has been difficult for you, so you will make it difficult for others.
<p>Performing the ''Damage Generator'' Action on a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> activates ''Oppression'':
* Causes up to '''<span class="luaClr clr clr2" style="color: #e8c252;">3 additional Generators</span>''' to also start regressing.
* Triggers a difficult Skill Check<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> on all Survivors currently repairing one of those Generators.
<p>''Oppression'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">120</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">100</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span>''' '''seconds'''.
|  Twins | B |
     3.75 |
 |
Merciless Storm |
Your horrible trauma is felt by everyone.
*Whenever a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is repaired to '''<span class="luaClr clr clr2" style="color: #e8c252;">90Â %</span>''', Survivors repairing it are faced with continuous Skill Checks<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
*If they miss one or stop repairing, the Generator becomes blocked for '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds'''.
''Merciless Storm'' can only trigger once per Generator per Trial.
|  Onryo | B |
     3.75 |
 |
Surveillance |
Unlocks potential in your Aura-reading ability.
The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of regressing Generators<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> are highlighted in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
* If the Regression progress is interrupted on a Generator, its Aura will be highlighted in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''seconds'''.
<p>''Surveillance'' increases the audible range of Survivors' Generator-repairing noises by '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>'''.
|  Pig | B |
     3.75 |
Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Hex: Blood Favour |
A Hex that gains the favour of The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> when blood is spilt.
* Whenever a Survivor loses a Health State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by any means and thus enters the Injured State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> or the Dying State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, ''Hex: Blood Favour'' calls upon The Entity to block all Pallets<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres''' of that Survivor's location from being pulled down for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is cleansed or blessed.''
|  Blight | B |
     3.75 |
 |
Grim Embrace |
Your act of servitude to The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> has not gone unnoticed.
Each time a Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is hooked for the first time, ''Grim Embrace'' gains a Token. Upon reaching '''<span class="luaClr clr clr2" style="color: #e8c252;">4 Tokens</span>''' ''Grim Embrace'' activates:
*The Entity blocks all Generators<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
*The Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of the '''''Obsession''''' is revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">5 seconds</span>'''.
|  Artist | B |
     3.75 |
 |
Darkness Revealed |
In your presence, places once thought to be safe are perhaps the most dangerous.
* When you search a Locker<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, the Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of all Survivors<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of any Locker are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds'''.
<p>''Darkness Revealed'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.
|  Dredge | B |
     3.75 |
 |
Blood Warden |
As soon as one Exit Gate<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is opened, ''Blood Warden'' activates.
* The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of Survivors<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> standing within the Exit-Gate area are revealed to you.
<p>Once per Trial, hooking a Survivor while ''Blood Warden'' is active calls upon The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> to block the exits for all Survivors for '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
|  Nightmare | B |
     3.74 |
 |
Spies From The Shadows |
Allows the Crows found in the environment to directly communicate with you.
*Whenever you are within '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">36</span>''' '''metres''' of a Perks<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, who was startled by a nearby Survivor, you are alerted by a ''Loud Noise Notification''.
''Spies from the Shadows'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">5 seconds</span>''' between alerts.
| All | B |
     3.73 |
 |
Remember Me |
You become '''''obsessed''''' with one Survivor.
Each time the '''''Obsession<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' loses a Health State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, ''Remember Me'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''':
* '''Increases '''the Opening time of both Exit Gates<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by '''<span class="luaClr clr clr6" style="color: #ff8800;">4 seconds</span>''' per Token, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''additional seconds'''.
* The '''''Obsession''''' remains unaffected by this penalty.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Nightmare | B |
     3.73 |
 |
Claustrophobia |
Your ties to the Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> manifest when your prey attempts to get away.
*Blocks all Vault locations within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' of a completed Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''' for all Survivors.
*The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of all blocked Vault locations are revealed to you for the same duration.
| All | B |
     3.71 |
 |
Blood Echo |
The agony of one is inflicted onto others.
<p>
* When hooking a Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, all other Injured Survivors suffer from the '''''Haemorrhage<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' and '''''Exhausted<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effects''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">45 seconds</span>'''.
<p>''Blood Echo'' can only be triggered once every '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
|  Oni | B |
     3.71 |
Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Hex: Thrill of the Hunt |
A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.
<p>For each Totem remaining in the environment, ''Hex: Thrill of the Hunt'' is granted '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>'''.
*For each Token, all Survivors suffer from a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''%''' Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%'''.
*Grants a stack-able '''<span class="luaClr clr clr6" style="color: #ff8800;">10Â %</span>''' bonus Bloodpoints<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> for actions in the Hunter<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> Category per Token, up to a maximum of '''<span class="luaClr clr clr8" style="color: #d41c1c;">50Â %</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is cleansed or blessed.''
| All | B |
     3.7 |
 |
Deadlock |
You induce mental suffering by crushing any hope of escape.
Whenever a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is completed, The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> blocks the Generator with the most progression for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.
*The Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of the blocked Generator is revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' during this time.
|  Cenobite | B |
     3.7 |
 |
Knock Out |
The trauma caused by your brutal attacks makes crying for help painfully difficult.
<p>Putting a Survivor into the Dying State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> with your ''Basic Attack'' blocks their Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> from being revealed to any Survivor, who is farther than '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres''' away from them.
<p>For the next '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>''', the following effects apply to the dying Survivor:
* '''Reduces''' their ''Field of View'' and causes them to be deafened.
* Suffers from the '''''Blindness<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect'''.
* '''Reduces''' the Crawling speed by '''<span class="luaClr clr clr6" style="color: #ff8800;">-50Â %</span>'''.
* '''Reduces''' the Recovery speed by '''<span class="luaClr clr clr8" style="color: #d41c1c;">-25Â %</span>'''.
|  Cannibal | B |
     3.69 |
 |
Mad Grit |
While carrying a Survivor, you suffer no cool-down on missed attacks.
* Successfully hitting a Survivor will pause the carried Survivor's Wiggling Progression for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''seconds'''.
|  Legion | B |
     3.69 |
 |
Hex: Devour Hope |
A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.
<p>Each time a Survivor is rescued from a Hook while you are at least '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>''' away, ''Hex: Devour Hope'' receives '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 Tokens</span>''':
*'''<span class="luaClr clr clr13" style="color: #418284;">2 Tokens</span>''': '''<span class="luaClr clr clr8" style="color: #d41c1c;">10 seconds</span>''' after hooking a Survivor, gain a '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''%''' '''''Haste<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for the next '''<span class="luaClr clr clr4" style="color: #ac3ee3;">10 seconds</span>'''.
*'''<span class="luaClr clr clr13" style="color: #418284;">3 Tokens</span>''': all Survivors suffer from a permanent '''''Exposed<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect'''.
*'''<span class="luaClr clr clr13" style="color: #418284;">5 Tokens</span>''': grants the ability to kill all Survivors by your own hand.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is cleansed or blessed.''
|  Hag | B |
     3.69 |
 |
Hex: The Third Seal |
A Hex that hinders the Survivors' Aura-reading abilities.
The last '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''Survivors''' hit with either your ''Basic Attack'' or ''Special Attack'' suffer from the '''''Blindness<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is cleansed or blessed.''
|  Hag | B |
     3.69 |
 |
Save The Best For Last |
You become '''''obsessed''''' with one Survivor.
Each time you hit a Survivor other than your '''''Obsession<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' with a ''Basic Attack'', ''Save the Best for Last'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">8 Tokens</span>''':
* Gain a stack-able '''<span class="luaClr clr clr8" style="color: #d41c1c;">5Â %</span>''' Cool-down reduction on successful attacks per Token, up to a maximum of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">40Â %</span>'''.
<p>Each time you hit your '''''Obsession''''' with a ''Basic Attack'', ''Save the Best for Last'' loses '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span>''' '''Tokens'''.
* ''When the '''''Obsession''''' is sacrificed or killed, you can neither gain nor lose any more Tokens.''
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Shape | B |
     3.69 |
 |
Agitation |
You get excited in anticipation of hooking your prey.
<p>When carrying a Survivor, you benefit from the following effects:
*'''Increases''' your Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">18</span>''' '''%'''.
*'''Increases''' your Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">+12 metres</span>'''.
|  Trapper | B |
     3.67 |
Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Lightborn |
Unlike other beasts of The Fog, you have adapted to light.
*The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of Survivors attempting to blind you by any means are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
*Grants immunity from being blinded from Flashlights<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, Firecrackers<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, Flashbangs<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, and Blast Mines<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
|  Hillbilly | B |
     3.67 |
 |
Superior Anatomy |
Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.
<p>When a Survivor performs a '''rushed''' vault within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of you, ''Superior Anatomy'' activates:
*'''Increases''' your Vaulting speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''%''' the next time you vault a Window<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
''Superior Anatomy'' deactivates after vaulting.
<p>''Superior Anatomy'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.
|  Mastermind | B |
     3.67 |
 |
No Way Out |
You are not going to let just anyone into the VIP room.
For each Survivor you hook for the first time, ''No Way Out'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>'''.
Once the Exit Gates<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> have been powered, ''No Way Out'' activates:
* When a Survivor interacts with an Exit Gate Switch, you receive a ''Loud Noise Notification'' and The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> blocks both Exit Gate Switches<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> for '''<span class="luaClr clr clr6" style="color: #ff8800;">12 seconds</span>''' and an additional '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span>''' '''seconds''' per Token in your possession, up to a combined maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">36</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
|  Trickster | B |
     3.67 |
 |
Dissolution |
Everything turns to dust. It is as inescapable as the coming of the night.
'''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>''' after injuring a Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by any means, ''Dissolution'' activates for '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">16</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds''':
* While ''Dissolution'' is active, if a Survivor fast vaults over a Pallet<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> while they are inside your Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> will break the Pallet at the end of the vault, deactivating ''Dissolution''.
|  Dredge | B |
     3.67 |
 |
Nemesis |
You seek retribution on those who have wronged you.
<p>
*Any Survivor who blinds you or stuns you using a Pallet<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> becomes the '''''Obsession<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>'''''.
*Anytime your '''''Obsession<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' switches to another Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by any means, that Survivor then suffers from the '''''Oblivious<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds''' and their Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>'''.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Oni | B |
     3.66 |
 |
Hex: No One Escapes Death |
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
<p>Once the Exit Gates<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> are powered, if there is still a Dull Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> remaining on the Map, ''Hex: No One Escapes Death'' activates and lights it:
*'''Increases''' your Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''%'''.
*Survivors suffer from a permanent '''''Exposed<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect'''.
<p>''Hex: No One Escapes Death'' remains inactive if no Dull Totems are available.
<p>Once the '''Status Effect''' is revealed to Survivors, ''Hex: No One Escapes Death'' reveals the Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of its '''Hex Totem''' to all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">4 metres</span>''' and gradually expands that range to '''<span class="luaClr clr clr6" style="color: #ff8800;">24 metres</span>''' over the course of '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is cleansed or blessed.''
| All | B |
     3.61 |
 |
Coup de Grâce |
As the end nears, you go in for the kill. Each time a Generator is completed, Coup de Grâce grows in power. - Gain 1 Token per Generator.
Consume 1 Token to increase the distance of your next Lunge Attack by 40/50/60 %. |  Twins | B |
     3.6 |
 |
Stridor |
You are acutely sensitive to the breathing of your prey.
* '''Increases''' the volume of Survivors' ''Grunts of Pain'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%'''.
* '''Increases''' the volume of Survivors' regular breathing by '''<span class="luaClr clr clr2" style="color: #e8c252;">0</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">0</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''%'''.
|  Nurse | B |
     3.6 |
Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Hex: Retribution |
A Hex that lashes out upon its destruction.
Those who cross you will be punished.
<p>
* Survivors cleansing or blessing any Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> suffer from the '''''Oblivious<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span>''' '''seconds'''.
* After cleansing or blessing a Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, the Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of all Survivors are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is cleansed or blessed.''
|  Deathslinger | B |
     3.6 |
 |
Starstruck |
Your unmatched showmanship dazzles all.
When carrying a Survivor, ''Starstruck'' activates:
* Survivors suffer from the '''''Exposed<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' while in your Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
* The '''Status Effect''' lingers for '''<span class="luaClr clr clr2" style="color: #e8c252;">26</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''' after leaving your Terror Radius.
<p>After hooking or dropping the carried Survivor, ''Starstruck'' deactivates:
* The '''Status Effect''' persists for '''<span class="luaClr clr clr2" style="color: #e8c252;">26</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''' for any Survivor inside your Terror Radius at that moment.
<p>''Starstruck'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">60 seconds</span>''' once the Survivor is no longer being carried.
|  Trickster | B |
     3.6 |
 |
Hex: Huntress Lullaby |
A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.
*Survivors failing a Repair Skill Check<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>'''instantly regress''' the Generator by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''%''' of its maximum possible Progression in addition to the default Progression penalty.
*Survivors failing a Healing Skill Check '''instantly regress''' the Healing Action by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''%''' of its maximum possible Progression in addition to the default Progression penalty.
Each time a Survivor is hooked, ''Hex: Huntress Lullaby'' grows in power and gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">5 Tokens</span>'''.
Each Token '''reduces''' the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:
*'''<span class="luaClr clr clr13" style="color: #418284;">1 Token</span>''': reduction of '''<span class="luaClr clr clr8" style="color: #d41c1c;">-14Â %</span>'''.
*'''<span class="luaClr clr clr13" style="color: #418284;">2 Tokens</span>''': reduction of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">-28Â %</span>'''.
*'''<span class="luaClr clr clr13" style="color: #418284;">3 Tokens</span>''': reduction of '''<span class="luaClr clr clr3" style="color: #199b1e;">-42Â %</span>'''.
*'''<span class="luaClr clr clr13" style="color: #418284;">4 Tokens</span>''': reduction of '''<span class="luaClr clr clr10" style="color: #0e98ff;">-56Â %</span>'''.
*'''<span class="luaClr clr clr13" style="color: #418284;">5 Tokens</span>''': complete suppression of the Warning cue.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is cleansed or blessed.''
|  Huntress | B |
     3.5 |
 |
Eruption |
The NE-ñ parasite provides you with the intelligence and awareness needed to set a trap.
<p>Performing the ''Damage Generator'' Action on a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> applies ''Eruption'':
*All affected Generators are highlighted to you in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.
*The next time any Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> enters the Dying State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
*'''Instantly regresses''' the Generator by '''<span class="luaClr clr clr2" style="color: #e8c252;">-10Â %</span>''' of its maximum possible Progression.
*Causes all Survivors repairing the afflicted Generators to scream and reveal their Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span>''' '''seconds'''.
''Eruption'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.
|  Nemesis | B |
     3.45 |
 |
Hysteria |
You know how to brutalise one member of a team to cause a panic.
Whenever you put a healthy Survivor into the Injured State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, all injured Survivors suffer from the '''''Oblivious<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.
''Hysteria'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>'''.
|  Nemesis | B |
     3.43 |
 |
Hex: Haunted Ground |
Two trapped Hex Totems<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> will spawn in the Trial Grounds.
* When either Hex Totem is cleansed or blessed, all Survivors<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> suffer from the '''''Exposed<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
* The second Hex Totem will immediately turn into a Dull Totem.
|  Spirit | B |
     3.4 |
 |
THWACK! |
Your prey is terrified by your relentless pursuit.
<p>After hooking a Survivor, ''THWACK!'' activates:
*The next time you break a Breakable Wall<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> or a Pallet<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres''' of your location will scream and reveal their Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>'''.
|  Skull Merchant | B |
     3.4 |
 |
Iron Grasp |
Your powerful grasp on Survivors causes escapes to be nearly impossible.
<p>Whenever you are carrying a Survivor, the following effects apply:
*'''Reduces''' the strength of the Wiggle effects, causing involuntary strafing, by '''<span class="luaClr clr clr2" style="color: #e8c252;">75Â %</span>'''.
*'''Increases''' the maximum Wiggle duration by '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span>''' '''%'''.
| All | B |
     3.36 |
Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Shattered Hope |
To capture your prey, you must first extinguish their hope.
*Instead of snuffing Boon Totems<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> you destroy them.
*Destroying a ''Boon Totem'' this way reveals the Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of all Survivors that were within its range at that moment for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds'''.
| All | B |
     3.33 |
 |
Terminus |
You are a brilliant tactician who prepares for every eventuality.
<p>Once the Exit Gates<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> are powered, ''Terminus'' activates:
*All Survivors<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, who are either injured, dying, or hooked, suffer from the '''''Broken<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' until the Exit Gates are opened.
**This effect lingers for an additional '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''' after the Exit Gates are open.
|  Mastermind | B |
     3.33 |
 |
Franklin's Demise |
Your vicious ''Basic Attacks'' make Survivors drop their Items<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> on impact.
* If not recovered within '''<span class="luaClr clr clr2" style="color: #e8c252;">150</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">120</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">90</span>''' '''seconds''', the lost Items will have their Charges depleted by The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
* The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of lost Items are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' and slowly fade from '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' to '''<span class="luaClr clr clr19" style="color: #ff0000;">red</span>''' as the timer elapses.
|  Cannibal | B |
     3.3 |
 |
Zanshin Tactics |
Unlocks potential in your Aura-reading ability.
You are mentally alert and aware of key points on the battlefield.
The Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of Breakable Walls<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, Pallets<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, and Windows<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres'''.
|  Oni | B |
     3.23 |
 |
Distressing |
Your horrifying emanation strikes at a supernaturally long distance.
*'''Increases''' your Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">22</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">26</span>''' '''%'''
*Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">100Â %</span>''' bonus Bloodpoints<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> for all actions in the Deviousness<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> Category.
| All | B |
     3.21 |
 |
Rancor |
You become '''''obsessed''''' with one Survivor.
<p>Each time a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is completed, the following effects apply:
* Reveals your Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> to the '''''Obsession<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''seconds'''.
* All Survivors' locations are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>'''.
<p>Once the Exit Gates<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> are powered, the following effects apply:
* You are granted the ability to kill the '''''Obsession''''' by your own hand.
* The '''''Obsession''''' suffers from a permanent '''''Exposed<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect'''.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Spirit | B |
     3.1 |
 |
Septic Touch |
The Land of the Shadows subsumes all. Healing only delays the inevitable.
*Whenever a Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> performs a Healing action while they are inside your Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, that Survivor suffers from the '''''Blindness<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' and '''''Exhausted<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effects'''
*These effects linger for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after the Healing action is interrupted by any means.
|  Dredge | B |
     3 |
 |
Overcharge |
You are fuelled by your hate for progress.
<p>Performing the ''Damage Generator'' Action on a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> applies ''Overcharge'':
*The next Survivor interacting with that Generator is faced with a difficult Skill Check<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
**Failing that Skill Check '''instantly regresses''' the Generator by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''%''' of its maximum possible Progression in addition to the default Progression penalty.
After ''Overcharge'' is applied to a Generator, the following effect also applies:
*'''Increases''' the Regression speed from '''<span class="luaClr clr clr2" style="color: #e8c252;">85Â %</span>''' to '''<span class="luaClr clr clr6" style="color: #ff8800;">130Â %</span>''' over the next '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>'''.
|  Doctor | C |
     2.89 |
Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Furtive Chase |
You become '''''obsessed''''' with one Survivor.
You lurk in the shadows, eliminating your victims one by one.
Each time you hook your '''''Obsession<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''', you gain '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''Tokens''':
* While in a Chase, your Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is reduced by '''<span class="luaClr clr clr6" style="color: #ff8800;">4 metres</span>''' per accumulated Token.
* When a Survivor rescues the '''''Obsession''''' from the Hook, that Survivor will become the new '''''Obsession'''''.
<p>''You can only be '''obsessed''' with one Survivor at a time.''
|  Ghost Face | C |
     2.83 |
 |
Hangman's Trick |
Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> alert you of tampering.
* Gain a ''Loud Noise Notification'' whenever a Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> begins sabotaging a Hook.
* While carrying a Survivor, see the Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of any Survivor within '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''metres''' of any Hook.
|  Pig | C |
     2.79 |
 |
Predator |
Your acute tracking ability allows you to hone in on disturbances left by running Survivors.
* The Scratch Marks<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> left by Survivors<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> spawn '''<span class="luaClr clr clr2" style="color: #e8c252;">slightly</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">moderately</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">considerably</span>''' '''''' closer together.
|  Wraith | C |
     2.71 |
 |
Awakened Awareness |
Your genes have been altered to heighten your senses in intense situations.
* While carrying a Survivor, the Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of all other Survivors are revealed to you when they are within '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''metres''' of your location.
|  Mastermind | C |
     2.67 |
 |
Hex: Pentimento |
You reveal the true power of the Totems, hidden within their remains.
*You see the Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of cleansed Totems<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
You can perform a ritual on a cleansed Totem to resurrect it as a ''Rekindled Totem''.
For each ''Rekindled Totem'' active at the same time, ''Hex: Pentimento'' gains an additional effect:
*'''<span class="luaClr clr clr13" style="color: #418284;">1 Totem</span>''': '''reduces''' all Survivors' Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''%'''.
*'''<span class="luaClr clr clr13" style="color: #418284;">2 Totems</span>''': '''reduces''' all Survivors' Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''%'''.
*'''<span class="luaClr clr clr13" style="color: #418284;">3 Totems</span>''': '''reduces''' all Survivors' Recovery speed from being downed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''%'''.
*'''<span class="luaClr clr clr13" style="color: #418284;">4 Totems</span>''': '''reduces''' all Survivors' Exit Gate Opening speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''%'''.
*'''<span class="luaClr clr clr13" style="color: #418284;">5 Totems</span>''': all Totems are permanently blocked by The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
When a ''Rekindled Totem'' is cleansed, its remains are consumed by The Entity and it cannot be rekindled.
|  Artist | C |
     2.67 |
 |
Bloodhound |
Like a hunting scent hound, you smell traces of blood at a great distance.
* Pools of Blood<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> are shown in '''<span class="luaClr clr clr19" style="color: #ff0000;">bright red</span>''' and can be tracked for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''seconds''' longer than normal.
|  Wraith | C |
     2.58 |
 |
Gearhead |
You have got an ear for well-oiled gears.
<p>After a Survivor loses a Health State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, ''Gearhead'' activates for '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>''':
* While ''Gearhead'' is active, a Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> succeeding a Good Skill Check<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> while repairing reveals their Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds'''.
|  Deathslinger | C |
     2.57 |
 |
Unrelenting |
You recuperate faster from missed attacks made with your main weapon.
*'''Reduces''' the Cool-down of missed ''Basic Attacks'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''%'''.
| All | C |
     2.46 |
Icon |
Name |
Description |
Killer |
Tier |
Rate |
 |
Hoarder |
You protect what little you have and are perceptive to those rummaging through your stockpiles.
''Hoarder'' triggers a ''Loud Noise Notification'' for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>''', whenever a Survivor performs any of the following actions within '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">64</span>''' '''metres''' of your location:
* Unlocks a Chest<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.
* Picks up any Item<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, including '''<span class="luaClr clr clr25" style="color: #c2593a;">Limited Items</span>'''.
<p>''Hoarder'' spawns '''<span class="luaClr clr clr6" style="color: #ff8800;">2 additional Chests</span>''' in the Trial.
|  Twins | C |
     2.45 |
 |
Iron Maiden |
''Iron Maiden'' '''increases''' your Locker<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> Search speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%'''.
<p>Survivors who exit a Locker suffer from the following afflictions:
*Scream and reveal their location to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 second</span>'''.
*Suffer from the '''''Exposed<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.
|  Legion | C |
     2.38 |
 |
Monstrous Shrine |
Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.
<p>The Basement Hooks possess the following benefits:
*'''Accelerates''' Sacrifice Progression by '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span>''' '''%'''.
*'''Increases''' Self-Unhook difficulty by '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">15</span>''' '''%'''.
*'''Increases''' Self-Unhook penalty by '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span>''' '''%'''.
| All | C |
     2.37 |
 |
Hubris |
You show no mercy, especially to those foolish enough to resist.
* Whenever you are stunned by a Survivor, that Survivor suffers from the '''''Exposed<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">15</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds'''.
<p>''Hubris'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>'''.
|  Knight | C |
     2.33 |
 |
Insidious |
Unlocks the stealth ability.
*Grants the '''''Undetectable<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' after standing still for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span>''' '''seconds'''.
**This effect lasts until you start moving again.
| All | C |
     2.26 |
 |
Beast Of Prey |
Your lust for a kill is so intense that your connection with The Entity<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> is momentarily lost, making you totally unpredictable.
Upon gaining the '''''Bloodlust<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''', ''Beast of Prey'' activates:
* Grants the '''''Undetectable<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for as long as '''''Bloodlust''''' is active.
<p>''Beast of Prey'' grants '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%''' bonus Bloodpoints<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> for actions in the Hunter<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> Category.
''The bonus Bloodpoints are only awarded during the Trial.''
|  Huntress | D |
     2.15 |
 |
Territorial Imperative |
Unlocks potential in your Aura-reading ability.
The Aura<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> of a Survivor entering the Basement<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> when you are at least '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' away is revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>'''.
''Territorial Imperative'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds'''.
|  Huntress | D |
     2.13 |
 |
Dragon's Grip |
Performing the ''Damage Generator'' Action on a Generator<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> activates ''Dragon's Grip'' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>''':
* The first Survivor interacting with the damaged Generator will scream, revealing their location for '''<span class="luaClr clr clr6" style="color: #ff8800;">4 seconds</span>''', and suffer from the '''''Exposed<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr8" style="color: #d41c1c;">60 seconds</span>'''.
<p>''Dragon's Grip'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">120</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">100</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span>''' '''seconds'''.
|  Blight | D |
     2.08 |