HOME | KILLER PERKS | SURVIVOR PERKS | KILLERS | SURVIVOR |
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Icon | Name | Description | Survivor | Tier | Rate |
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Unbreakable |
Past battles have taught you a thing or two about survival.
Once per Trial, you can completely recover from the Dying State.
"Goddammit, I am seriously FUBAR!" - Bill Overbeck | ![]() Bill | A |
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We'll Make It |
Helping others heightens your morale.
"I am confident we can all escape in one piece if we help each other." | All | A |
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Blast Mine |
When direct combat is not an option, you still find ways to strike back.
After repairing Generators for a total of 50 %, Blast Mine activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow. "You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" - Jill Valentine | ![]() Jill | A |
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Déjà Vu |
Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. The Auras of 3 Generators in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the Trial and each time a Generator is completed. If you are holding a Map that can track Objectives, Generators revealed by Déjà Vu are added to the Map. | All | A |
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Distortion |
Start the Trial with 3 Tokens.
Whenever the Killer attempts to read your Aura, Distortion activates, consuming 1 Token, and the following effects apply:
Distortion cannot accumulate more Tokens than its initial count. Distortion does not activate when you are in the Dying State. "Death Fooled by the Cloak of Falcon Feathers. | ![]() Jeff | A |
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Adrenaline |
You are fuelled by unexpecting energy when on the verge of escape.
Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds. | ![]() Meg | A |
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Sprint Burst |
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. "See you if you can catch up..." - Meg Thomas | ![]() Meg | A |
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Prove Thyself |
Increases your Repair speed by 6/8/10 % for each Survivor within 4 metres of your location other than yourself, up to a maximum of 18/24/30 %.
Survivors can only be affected by one instance of Prove Thyself at a time. "Show me what you can do!" - Dwight Fairfield | ![]() Dwight | A |
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Icon | Name | Description | Survivor | Tier | Rate |
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Kindred |
Unlocks potential in your Aura-reading ability:
While you are hooked:
While any other Survivor is hooked:
"Be kind to one another, We're all in this together" - Sujan, The Lost Tapes | All | A |
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Wiretap |
You know that the best way to stay one step ahead is to keep tabs on the competition.
After repairing Generators for a total of 50 %, Wiretap activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow. | ![]() Ada | A |
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Vigil |
You look over your friends even in dire situations.
"I am gonna be here when you wake up. You are gonna make it." - Quentin Smith | ![]() Quentin | A |
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Deliverance |
After performing a Safe Hook Rescue on another Survivor, Deliverance activates:
Deliverance is not available during the second Hook Stage or if you are hooked as the last living Survivor in the Trial, regardless of your Hook Stage then. "I was raised by a strict man who taught me how to make the best of a bad situation." - Adam Francis | ![]() Adam | A |
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Off the Record |
You have learnt that a quiet approach is sometimes best.
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:
Off the Record deactivates once the Exit Gates are powered. "Trust me, I investigate thoroughly and discreetly." - Zarina Kassir | ![]() Zarina | A |
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Reassurance |
Your presence helps allies focus, assuaging the panic associated with extreme conditions.
| ![]() Rebecca | A |
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Head On |
When your mind is set, there better be no one standing in your way.
While standing in a Locker for 3 seconds, Head On activates:
Head On causes the Exhausted Status Effect for 60/50/40 seconds. Head On cannot be used when Exhausted or when you have accrued Idle Crows. "People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." - Jane Romero | ![]() Jane | A |
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For the People |
You risk life and injury for others.
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People:
Reduces the Odds of becoming the initial Obsession of the Killer by -100 %. "We can write our own story and decide how it really ends." - Zarina Kassir | ![]() Zarina | A |
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Icon | Name | Description | Survivor | Tier | Rate |
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Red Herring |
You have noticed that people pay attention to whatever makes the loudest noise.
After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.
Red Herring has a cool-down of 60/50/40 seconds. | ![]() Zarina | A |
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Aftercare |
Unlocks potential in your Aura-reading ability.
You see the Aura of the last 1/2/3 Survivor(s):
All effects of Aftercare are reset upon being hooked by the Killer. | ![]() Jeff | A |
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Any Means Necessary |
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.
| ![]() Yui | A |
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Lucky Break |
You have had your share of scrapes and bruises, but luck is always on your side.
Whenever you are in the Injured State, Lucky Break activates:
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration. Lucky Break also deactivates whenever you are Healthy or in the Dying State. "That's not enough to beat me. | ![]() Yui | A |
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Built to Last |
You know how to get the most out of your tools.
Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item will replenish its Charges to 99 %. | ![]() Felix | A |
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Boon: Shadow Step |
A Boon that conceals the truth.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
"Stick to the shadows and cover your tracks." - Mikaela Reid | ![]() Mikaela | A |
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Low Profile |
You work best alone.
When it is just you and your pursuer, you know how to disappear. Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, Low Profile activates:
| ![]() Ada | B |
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Hope |
The growing odds of a successful escape fill you with hope and give you wings
Once the Exit Gates are powered, Hope activates:
| All | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Buckle Up |
Unlocks potential in your Aura-reading ability.
When healing a Survivor in the Dying State, Buckle Up activates:
| ![]() Ash | B |
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Plunderer's Instinct |
Unlocks potential in your Aura-reading ability:
"The pioneers used to loot these babies for hours." - Aizeyu, The Lost Tapes | All | B |
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Bond |
Unlocks potential in your Aura-reading ability:
"We have to work as a team, I need you to survive so that I can survive!" - Dwight Fairfield | ![]() Dwight | B |
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Self-Care |
| ![]() Claudette | B |
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Small Game |
You have the undeniable capability to sense danger.
Small Game has a cool-down of 14/12/10 seconds each time it activates. For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:
"Nope." - Andy, The Lost Tapes | All | B |
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This Is Not Happening |
You perform at your best when you are under extreme stress.
| All | B |
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Smash Hit |
When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a Pallet, break into a sprint at 150 % of your normal Running Movement speed for 4 seconds. Smash Hit causes the Exhausted Status Effect for 30/25/20 seconds. Smash Hit cannot be used when Exhausted. "I have dealt with psychopaths in suits. You're just uglier and worse dressed." - Yun-Jin Lee | ![]() Yun-Jin | B |
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Poised |
Achieving goals boosts your confidence.
After a Generator is completed, you will not leave any Scratch Marks for the next 6/8/10 seconds. | ![]() Jane | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Background Player |
You are not usually the centre of attention and in some cases, this can be a good thing.
When another Survivor is picked up, Background Player activates for the next 10 seconds:
Background Player causes the Exhausted Status Effect for 60/50/40 seconds. Background Player cannot be used when Exhausted. "You forget about me?" - Renato Lyra | ![]() Renato | B |
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Stake Out |
Getting close to the Killer fills you with determination.
Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" - Detective David Tapp | ![]() David | B |
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Bite the Bullet |
Pain hurts you as much as anyone, but you would prefer others do not know that.
When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed:
| ![]() Leon | B |
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Hyperfocus |
You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.
After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens
| ![]() Rebecca | B |
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Self-Aware |
You know your weaknesses and refuse to hide from them.
| All | B |
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Made for This |
You were born to survive, and raised to adapt.
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect. "I didn't come here to be robot food!" - Gabriel Soma | ![]() Gabriel | B |
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Quick & Quiet |
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.
Quick & Quiet has a cool-down of 30/25/20 seconds. | ![]() Meg | B |
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Breakout |
You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.
When within 5 metres of a carried Survivor, the following benefits apply:
Survivors can only be affected by one instance of Breakout at a time. "Come, we are going to rip our way out of this." - Yui Kimura | ![]() Yui | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Plot Twist |
Big moments are vital, but you know that sometimes an understated read can be just as powerful.
Whenever you are in the Injured State, Plot Twist activates:
Plot Twist deactivates after recovering yourself by any means. Plot Twist reactivates once more when the Exit Gates become powered. "I think you'll find this shooting location... captivating." - Pauline Stamper | ![]() Nicolas | B |
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Leader |
You are able to organise a team to cooperate more efficiently.
Survivors can only be affected by one instance of Leader at a time. | ![]() Dwight | B |
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Boon: Exponential |
When it seems like your number is up, you consider ways to recalculate the odds.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
"It is not our time to die... probably." - Jonah Vasquez | ![]() Jonah | B |
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Parental Guidance |
You have inherited the ability to hear the dead - and now the dead warn you of danger.
| ![]() Yoichi | B |
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Lucky Star |
You know how to stay calm in the face of incomprehensible danger.
While hiding inside a Locker, Lucky Star activates:
"You are my... lucky star..." - Ellen Ripley | ![]() Ellen | B |
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Detective's Hunch |
Unlocks potential in your Aura-reading ability.
Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds.
"Are you able to tell us where you were last night?" - Detective David Tapp | ![]() David | B |
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Alert |
Your acute senses are on high alert.
Whenever the Killer destroys a Pallet or a Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds. | ![]() Feng | B |
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Wake Up! |
Unlocks potential in your Aura-reading ability.
Once all Generators are completed, Wake Up! activates:
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." - Quentin Smith | ![]() Quentin | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Fogwise |
In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.
"I have seen great cruelty... and I have also seen another way." - Vittorio Toscano | ![]() Vittorio | B |
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Chemical Trap |
In the Fog, an officer must adapt to the materials at hand.
After repairing Generators for a total of 70/60/50 %, Chemical Trap activates:
| ![]() Ellen | B |
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Tenacity |
There is nothing stopping you.
Your ferocious tenacity in dire situations allow you to benefit from the following effects:
"What the hell is this? I'm taking this bastard down!" - Detective David Tapp | ![]() David | B |
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Troubleshooter |
No amount of distraction will shake you from your primary task.
When you are chased by the Killer, Troubleshooter activates:
These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates. "Nothing gets done around here if I don't do it." - Gabriel Soma | ![]() Gabriel | B |
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Flashbang |
You have adapted to a world in chaos and making what you can from the debris.
After repairing Generators for a total of 70/60/50 %, Flashbang activates:
"Get outta my face!" - Leon Scott Kennedy | ![]() Leon | B |
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Dance With Me |
When performing a Rush Vault action or when rushing out of a Locker, you will not leave any Scratch Marks for the next 3 seconds.
Dance With Me has a cool-down of 60/50/40 seconds. "Another show's off and runnin', | ![]() Kate | B |
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Autodidact |
You start the Trial with a Progression penalty of -25 % for succeeding a Good Skill Check while healing another Survivor.
Autodidact remains inactive while healing another Survivor using a Med-Kit. "There's no limit to what you can achieve, as long as you back with hard work." - Adam Francis | ![]() Adam | B |
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Desperate Measures |
You refuse to fail, even during your darkest hour.
"When they come with a wrecking ball, build stronger walls." - Felix Richter | ![]() Felix | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Residual Manifest |
A lifetime of chasing the darkness has taught you that the best disinfectant is light.
| ![]() Haddie | B |
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Flip-Flop |
You have an uncanny ability to escape the inevitable.
While in the Dying State, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the Killer. | ![]() Ash | B |
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Windows Of Opportunity |
Unlocks potential in your Aura-reading ability.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres. "Rise and shine, work hard, carve out your name, | ![]() Kate | B |
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Calm Spirit |
Animals seem to trust you as they often stay calm in your presence.
| ![]() Jake | B |
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Borrowed Time |
You are fuelled with an unexpected energy when saving an ally from a Hook.
Survivors you unhook benefit from the following effects:
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" - Bill Overbeck | ![]() Bill | B |
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Overcome |
You have calculated how much energy you can risk to expend.
Overcome causes the Exhausted Status Effect for 60/50/40 seconds. "After careful analysis, we are getting the hell out of here!" - Jonah Vasquez | ![]() Jonah | B |
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Blood Rush |
Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.
Once you are one Hook away from instant death, Blood Rush activates:
Blood Rush is disabled for the remainder of the Trial after use. "Just gotta... push through!" - Renato Lyra | ![]() Renato | B |
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Lithe |
After performing a Rush Vault action, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds.
Lithe causes the Exhausted Status Effect for 60/50/40 seconds. | ![]() Feng | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Light-Footed |
Crossing paths with deadly Killers has taught you the value of discretion.
Whenever you are healthy, Light-Footed activates:
"Come on, cat." - Ellen Ripley | ![]() Ellen | B |
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Scavenger |
Where others see junk, you see valuable improvised tools.
While holding a depleted Toolbox, Scavenger activates:
Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox. "It's amazing what people will throw away around here." - Gabriel Soma | ![]() Gabriel | B |
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Resurgence |
You have come back from near impossible odds... and you will do it again.
After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress. | ![]() Jill | B |
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Inner Healing |
You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem, Inner Healing activates:
| All | B |
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Dramaturgy |
When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.
Whenever you are Healthy, Dramaturgy activates:
Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds. Dramaturgy cannot be used when Exhausted. "Take the part. It's a good movie, he says. What's the worst that can happen?" - Nicolas Cage | ![]() Nicolas | B |
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Lightweight |
Your running is light and soft, making your tracks harder to follow.
"Take it slow, he knows where you have been... just like I have always said: | All | B |
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Slippery Meat |
You have developed an efficient way to get off Hooks.
| All | B |
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Iron Will |
You are able to concentrate and enter a meditative-like state to numb some pain.
Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect. | ![]() Jake | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Balanced Landing |
Your agility and cat-like relexes are incomparable.
When falling from great heights, you benefit from the following effects:
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds. "I have jumped from higher places." - Nea Karlsson | ![]() Nea | B |
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Boon: Circle of Healing |
A Boon that offers comfort amidst the terror.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "Try this, it is better than anything you'll find in a pharmacy." - Mikaela Reid | ![]() Mikaela | B |
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Clairvoyance |
There is an intrinsic energy in you that sees beyond your vision.
Whenever you cleanse or bless a Totem, Clairvoyance activates:
| ![]() Mikaela | B |
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Dead Hard |
You can take a beating.
Dead Hard activates after being unhooked or unhooking yourself. When you are injured, tap into your adrenaline bank to avoid damage.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted. "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. | ![]() David | B |
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Decisive Strike |
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:
While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial. Decisive Strike deactivates once the Exit Gates are powered. Increases the Odds of becoming the initial Obsession of the Killer by +100 %. "There is nothing to be scared of." - Laurie Strode | ![]() Laurie | B |
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Reactive Healing |
The more the situation becomes compromised, the more determined you become to complete the operation.
When another Survivor loses a Health State within 32 metres of your location while you are in the Injured State, you benefit from the following effect:
| ![]() Ada | B |
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Soul Guard |
You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.
Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect. | ![]() Cheryl | B |
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Power Struggle |
You have never given up and you are not about to start now.
While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:
Power Struggle deactivates after triggering successfully. "I relied on others to protect me once and I lost everything. Never again." - Élodie Rakoto | ![]() Élodie | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Empathic Connection |
Your presence psychically projects itself to those in danger.
| ![]() Yoichi | B |
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Diversion |
After being within the Killer's Terror Radius for 40/35/30 seconds without being chased, Diversion activates:
The distraction consists of the following:
Diversion deactivates after use and resets its timer. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." - Adam Francis | ![]() Adam | B |
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Streetwise |
Long nights out taught you to do a lot with what you have got.
Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds. "You are doing it wrong! Let me show you how it is done." - Nea Karlsson | ![]() Nea | B |
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Situational Awareness |
You are aware of your surroundings and share the information with others.
| All | B |
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Boon: Dark Theory |
Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
| ![]() Yoichi | B |
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Overzealous |
Fighting back against the Ravage motivates and inspires you.
After cleansing or blessing a Totem, Overzealous activates:
"The Ravage senses us. We need to work fast." - Haddie Kaur, Ravages of the Abyss Episode 9 | ![]() Haddie | B |
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Potential Energy |
Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.
After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy:
While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 % per Token, consuming all remaining Tokens and deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. "When you look a layer deeper, you realise... everything is connected." - Vittorio Toscano | ![]() Vittorio | B |
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Botany Knowledge |
You transform plants found around The Campfire into tinctures that slow down bleeding.
"Basic Botany Knowledge could save your life someday" - Claudette Morel | ![]() Claudette | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Object of Obsession |
A supernatural bond links you to the Killer.
Whenever the Killer reads your AuraObject of Obsession activates for the same duration as their Aura-reading action:
Increases the Odds of becoming the initial Obsession of the Killer by +100 %. "He was watching me!" - Laurie Strode | ![]() Laurie | B |
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Urban Evasion |
Years of evading the cops taught you a thing or two about stealth.
"The paint is still fresh but I am long gone." - Nea Karlsson | ![]() Nea | B |
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Boil Over |
You are a battler and do everything to escape a foe's grasp.
While being carried by the Killer, the following effects apply:
"Buck and Wild, | ![]() Kate | B |
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Blood Pact |
It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance. When either you or the Obsession become injured by any means, Blood Pact activates:
Blood Pact is temporarily disabled if you yourself are the Obsession. Reduces the Odds of becoming the initial Obsession of the Killer by -100 %. | ![]() Cheryl | B |
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Saboteur |
Unlocks potential in your Aura-reading ability:
For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the carried Survivor's pick-up location:
Unlocks the ability to sabotage Hooks without needing a Toolbox:
| ![]() Jake | B |
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Dark Sense |
Unlocks potential in your Aura-reading ability:
Each time a Generatoris completed, Dark Sense activates:
| All | B |
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Left Behind |
You will get the job done... no matter the cost.
When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres. "I'm not horse-shittin' around. I'm doing this alone!" - Bill Overbeck | ![]() Bill | B |
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Open-Handed |
Strengthens the potential in your and your team's Aura-reading abilities.
Survivors can only be affected by one instance of Open-Handed at a time. "Paying attention is what kept me alive through the years. That, and my good looks of course." - Ace Visconti | ![]() Ace | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Mettle Of Man |
Evil has a way of always finding you.
After triggering your third Protection Hit, Mettle of Man activates:
Mettle of Man deactivates the next time you are put into the Dying State. Increases the Odds of becoming the initial Obsession of the Killer by +100 %. The Killer can only be obsessed with one Survivor at a time. "Evil has a bullseye on my back the size of Tiger Stadium." - Ash Williams | ![]() Ash | B |
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Repressed Alliance |
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.
After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator. | ![]() Cheryl | B |
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Resilience |
You are motivated in dire situations.
"Focus, even in these desperate times." | All | B |
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Sole Survivor |
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
The Killer can only be obsessed with one Survivor at a time. "It was the boogeyman." - Laurie Strode | ![]() Laurie | B |
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Renewal |
When you heal another Survivor for the equivalent of 1 Health State, Renewal activates:
While Renewal is active, the following conditions will deactivate it:
| All | B |
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Scene Partner |
You lock in with your co-star, engaging with and reacting to each other on a higher level.
Whenever you are inside the Terror Radius, Scene Partner activates:
Scene Partner has a cool-down of 60 seconds. "This is not in the script!" - Nicolas Cage | ![]() Nicolas | B |
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Empathy |
Unlocks potential in your Aura-reading ability:
Empathy does not reveal the Aura of a Survivor being carried by the Killer. | ![]() Claudette | C |
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Ace in The Hole |
Lady Luck always seems to be throwing something good your way.
When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping. "Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." - Ace Visconti | ![]() Ace | C |
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Icon | Name | Description | Survivor | Tier | Rate |
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We're Gonna Live Forever |
Your few friends deserve the best protection.
When performing any of the following actions, We're Gonna Live Forever gains 1 Token:
Consume 1 Token to grant the Endurance Status Effect for 6/8/10 seconds to any Survivor healed from the Dying State "Come on then, let's ave' it! I don't give a shit pal." - David King | ![]() David | C |
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Solidarity |
Sharing painful experiences has the power to heal.
While injured and healing another Survivor without using a Med-Kit, you benefit from the following effect:
"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." - Jane Romero | ![]() Jane | C |
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Appraisal |
You have a careful eye that notices what many overlook.
Start the Trial with 3 Tokens:
Rummaging is only available once per Chest. | ![]() Élodie | C |
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Fast Track |
Sometimes the sacrifice of others is necessary to get ahead.
Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.
"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." - Yun-Jin Lee | ![]() Yun-Jin | C |
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Better than New |
You are an expert in combat medicine.
Patients leave your care reinvigorated. Upon completing a Healing action on another Survivor, they benefit from the following effect until the next time they take damage:
| ![]() Rebecca | C |
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Cut Loose |
You get in enough trouble, you know how to get out of it.
After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:
Cut Loose has a cool-down of 45 seconds. "I know how we can get out of here! Quick, this way!" - Thalita Lyra | ![]() Thalita | C |
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Guardian |
You risk it all to help those in need.
When you unhook a Survivor, the rescued Survivor benefits from the following effects for 4/6/8 seconds:
| All | C |
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Kinship |
The importance of friendship has given you strength.
While you are on the Hook in the Struggle Phase, Kinship activates:
| All | C |
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Icon | Name | Description | Survivor | Tier | Rate |
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Friendly Competition |
You revel in the community spirit of a competition, and inspire others to follow suit.
Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:
"C'mon, let's do this!" - Thalita Lyra | ![]() Thalita | C |
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Pharmacy |
You have a knack for finding medicine.
Whenever you are in the Injured State, Pharmacy activates:
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." - Quentin Smith | ![]() Quentin | C |
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Technician |
You are apt at handling machinery with the greatest care and precision.
When repairing a Generator, the following effects apply:
| ![]() Feng | C |
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Rookie Spirit |
You keep a careful eye on objectives when they are slipping away.
While repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:
| ![]() Leon | C |
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Inner Focus |
You have honed your ability to see through the haze of the Ravage.
| ![]() Haddie | C |
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Breakdown |
Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 4/5/6 seconds.
"Charge from the Belly of the Beast. | ![]() Jeff | C |
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Visionary |
You are remarkably focused on your means of escape.
| ![]() Felix | C |
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Self-Preservation |
Life is unforgiving.
The more confirmation you get of that, the more prepared you become.
"Something I learnt in the industry: when the axe is swinging, keep your head down." - Yun-Jin Lee | ![]() Yun-Jin | C |
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Icon | Name | Description | Survivor | Tier | Rate |
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Spine Chill |
An unnatural tingle warns you of impending doom.
Whenever the Killer is within 36 metres of your location and looking at you with a clear line of sight, Spine Chill activates:
| All | C |
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No One Left Behind |
It is inconceivable to leave someone behind.
Once the Exit Gates are powered, No One Left Behind activates:
"Yeah, no shit. | All | C |
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Teamwork: Power of Two |
It is hard to keep up with you, but it does not stop people from trying.
Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:
Teamwork: Power of Two has a cool-down of 180/160/140 seconds. Survivors can only be affected by one instance of Teamwork: Power of Two at a time. "You good? Then keep up!" - Thalita Lyra | ![]() Thalita | C |
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Deception |
Your adventurous lifestyle requires moments of crafty misdirection.
Interacting with a Locker while holding the Sprint button has the following effects:
| ![]() Élodie | C |
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Counterforce |
You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.
You cleanse Totems 20 % faster.
| ![]() Jill | C |
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Quick Gambit |
When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
"We need not resort to violence. And I shall prove it." - Vittorio Toscano | ![]() Vittorio | C |
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Premonition |
You have the undeniable capability to sense danger.
Premonition has a cool-down of 60/45/30 seconds each time it activates. "I have a bad feeling about this!" | All | D |
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Up The Ante |
All will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.
"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." - Ace Visconti | ![]() Ace | D |
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Icon | Name | Description | Survivor | Tier | Rate |
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No Mither |
Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." - David King | ![]() David | D |
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Corrective Action |
You quickly analyse problems and correct others' work when they make a mistake.
You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens.
"Cannot hurt to have another set of eyes on the problem." - Jonah Vasquez | ![]() Jonah | D |
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Teamwork: Collective Stealth |
When someone helps you out, you respond in kind.
Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:
Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds. Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time. "I'm good, I'm good... but keep it down." - Renato Lyra | ![]() Renato | D |
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