You make an example of one of your victims, forcing their allies to become awed by your power.
<p>Once you injure a Survivor<span style = "padding: 0 0 0 5px"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> by any means, if there is still a Dull Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> remaining on the Map, ''Hex: Face the Darkness'' activates and lights it, cursing that Survivor:
*All other Survivors will scream every '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''seconds''' if they are outside of the Killer's Terror Radius<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, revealing their Auras<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">2 seconds</span>''' each time.
<p>''Hex: Face the Darkness'' deactivates when the Cursed Survivor either enters the Dying State<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span> or becomes Healthy<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>, extinguishing its Totem.
<p>''Hex: Face the Darkness'' is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem<span style = "padding: 0 0 0 0"><span style = "display:none" class = "pcView"><span class = "tooltip linkIncluded iconless borderless"><span class="tooltipBaseText"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView"></span></span>.