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A Hex that toys with a victim's suffering. If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. | ![]() Cenobite | B |
![]() ![]() ![]() ![]() ![]() 3.57 |
Icon | Name | Killer | Tier | Rate |
---|---|---|---|---|
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![]() Unknown | S |
![]() ![]() ![]() ![]() ![]() 4.54 | |
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![]() Pig | S |
![]() ![]() ![]() ![]() ![]() 4.5 | |
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![]() Knight | S |
![]() ![]() ![]() ![]() ![]() 4.5 | |
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![]() Plague | A |
![]() ![]() ![]() ![]() ![]() 4.48 | |
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![]() Mastermind | A |
![]() ![]() ![]() ![]() ![]() 4.46 | |
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![]() Cenobite | A |
![]() ![]() ![]() ![]() ![]() 4.43 | |
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![]() Lich | A |
![]() ![]() ![]() ![]() ![]() 4.33 | |
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![]() Xenomorph | A |
![]() ![]() ![]() ![]() ![]() 4.27 | |
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![]() Hag | A |
![]() ![]() ![]() ![]() ![]() 4.25 | |
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![]() Good Guy | A |
![]() ![]() ![]() ![]() ![]() 4.25 | |
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![]() Nemesis | A |
![]() ![]() ![]() ![]() ![]() 4.24 | |
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![]() Deathslinger | A |
![]() ![]() ![]() ![]() ![]() 4.19 | |
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![]() Nurse | A |
![]() ![]() ![]() ![]() ![]() 4.18 | |
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![]() Dredge | A |
![]() ![]() ![]() ![]() ![]() 4.15 | |
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![]() Shape | A |
![]() ![]() ![]() ![]() ![]() 4.15 |