HOME | KILLER PERKS | SURVIVOR PERKS | KILLERS | SURVIVOR |
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Icon | Name | Description | Tier | Rate |
---|---|---|---|---|
Emergency Helmet |
An extra helmet on the bridge, for use in emergencies only.
| A |
4.31 | |
Self-Destruct Bolt |
They needed to be removed to start, and replaced to end, the self-destruct sequence.Just seeing them evokes a sense of urgency.
| A |
4.15 | |
Lambert's Star Map |
Vital for interstellar travel, but not as useful on a smaller scale.
| A |
4.09 | |
Crew Headset |
While they facilitated team communication, the constant chatter made the crew easier to track.
| A |
4.05 | |
Ovomorph |
It looks harmless, but the horrors held inside are immeasurable.
| A |
4.04 | |
Cereal Rations |
Contains 100 % of the recommended daily intake of Vitamin A.Tastes awful.
| A |
4.04 | |
Acidic Blood |
When damaged, The Xenomorph's unique physiology made it deadlier than ever.
When Survivors stun you within 20 seconds after emerging from the Tunnels and while you are in Crawler Mode, the following effects apply:
| A |
4.02 | |
Improvised Cattle Prod |
A brutal and noisy weapon, which might have been more effective against a cow.
Each time a Generator is completed, the following effect applies for 15 seconds:
| B |
3.97 | |
Kane's Helmet |
A thin layer of glass was the difference between a minor inconvenience and the tragic destruction of the Nostromo's crew.
| B |
3.94 | |
Semiotic Keyboard |
Its symbols are designed to be universally recognisable, but they may take some getting used to.
| B |
3.89 |
Icon | Name | Description | Tier | Rate |
---|---|---|---|---|
Parker's Headband |
A bold fashion choice that doubled as a handy way to wick sweat from the eyes.
| B |
3.81 | |
Harpoon Gun |
Barely a weapon, its use is only viable in a situation of last resort.
| B |
3.8 | |
Ripley's Watch |
On a ship as massive as the Nostromo, synchronising watches was important to keep track of work shifts.
| B |
3.58 | |
Cat Carrier |
Saving the cat is a noble goal.It's also very distracting.
| B |
3.25 | |
Multipurpose Hatchet |
Equally useful for destruction and repair.
| C |
2.88 | |
Ash's Innards |
While hardier, mechanical beings break too when enough force is applied.
| C |
2.85 | |
Drinking Bird |
One of the many tchotchkes littering the Nostromo's living quarters.A bit of whimsy in an otherwise sterile environment.
| C |
2.65 | |
Light Wand |
A portable light source used by Ash and Dallas while looking for the invasive creature.Mostly ineffective for lighting larger spaces.
| C |
2.29 | |
Brett's Cap |
This Nostromo ballcap was fashionable, but severely limited his vertical field of vision.
| F |
1.33 |