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A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates are powered and there is at least one Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights its Totem:
The Hex effects persist as long as the related Hex Totem is standing. "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back." | All | A |
![]() ![]() ![]() ![]() ![]() 4.26 |
Icon | Name | Killer | Tier | Rate |
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![]() Artist | A |
![]() ![]() ![]() ![]() ![]() 4.32 | |
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![]() Clown | A |
![]() ![]() ![]() ![]() ![]() 4.25 | |
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![]() Hag | A |
![]() ![]() ![]() ![]() ![]() 4.18 | |
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![]() Deathslinger | A |
![]() ![]() ![]() ![]() ![]() 4.13 | |
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![]() Trapper | A |
![]() ![]() ![]() ![]() ![]() 4.13 | |
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![]() Wraith | A |
![]() ![]() ![]() ![]() ![]() 4.11 | |
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![]() Spirit | A |
![]() ![]() ![]() ![]() ![]() 4.01 | |
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![]() Pig | A |
![]() ![]() ![]() ![]() ![]() 4.01 | |
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![]() Nurse | A |
![]() ![]() ![]() ![]() ![]() 4 | |
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![]() Nemesis | A |
![]() ![]() ![]() ![]() ![]() 4 |